Author Topic: OOC Discussion  (Read 1897 times)

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Offline Acetwinelf

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Re: OOC Discussion
« Reply #30 on: April 06, 2018, 01:23:15 AM »
So guys I have an idea and I want yall to tell me what yall think about it. What if we have a short flurry of traps at the entrance before they even see a kobold. This is what my mind has thought of.
We have a open portcullis at grid reference p46,p47 next at k43 we have a door that is loaded with a toxic needle trap in the handle aswell as the pressure plate for the portcullis, this will freak them out loosing their guard and they will be more likely to trigger the posion needle. Next as they pass through the door to k42 their is a fiery blast trap on the floor and then there is a fiery blast trap on k41 aswell finished off by a sleep trap at k40. This makes the hallway a very tight death trap that will destroy moral, drain hp, weaken them with posion and take some party members out of the fight by making them sleep (that also can help incase we wish to take any alive, which we should because their are a good manner of ways we can make use of them.)
What do yall think? it may work it may not but it seems pretty brutal and to protect our homes we need nothing less (this plan was also made disrigarding material components or requirments and I kinda got confused so traps may need to be switched out with more doable ones if these are impossible)

Offline BlazingFox

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Re: OOC Discussion
« Reply #31 on: April 06, 2018, 04:47:02 AM »
Maybe throw in a crossbow trap at j/k(p/q) 37 to either shoot the first person out of the hallway (p/q), or shoot someone, maybe the wizard if they have one, in the back (j/k). Throw in the scythe trap at w/x/y/z 3 with the lever at v4 or t6 as a last defense and a pit trap at E/F 10 maybe. Opinions?

Offline rjbprime

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Re: OOC Discussion
« Reply #32 on: April 06, 2018, 05:33:38 AM »
Sounds good on both accounts. Just need materials.

Offline SchrodingersNinja

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Re: OOC Discussion
« Reply #33 on: April 06, 2018, 11:00:16 AM »
For this first encounter, don't worry about materials for traps. I have no problem adding some spikes to a pit trap either. But after these traps are damaged or destroyed you are out of luck until you get specialists to repair or build new ones with materials. I'd appreciate a bulleted list of the traps you want to add (or you can draw them on the image with mspaint and send it back to me). After the first encounter you will go about digging out new rooms to expand and get more resources/manpower/materials.
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Offline rjbprime

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Re: OOC Discussion
« Reply #34 on: April 08, 2018, 04:18:47 AM »
From what I can gather, the following list of traps is what @Acetwinelf and @BlazingFox are thinking:

  • p46 & p47: open portcullis
  • k43: a door that is loaded with a toxic needle trap in the handle aswell as the pressure plate for the portcullis
  • k41 & k42: fiery blast trap on the floor
  • k40: sleep trap
  • j37/k37: XBow Trap targetting rear guard
  • p37/q37: XBow Trap targetting forward guard
  • w3/x3/y3/z3: Scythe Trap
  • v4/t6: Scythe Trap lever
  • E10/F10: Pit trap

I'm not sure on if the portcullis is to guard the hatchery, or to trap the adventurers, as the portcullis trap panel is in the entranceway.

Offline SchrodingersNinja

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Re: OOC Discussion
« Reply #35 on: April 09, 2018, 09:33:59 PM »
I'm not abandoning this game, I swear, but my daughter has been running a fever and my wife is trying to pin down a nausea issue. I've been playing Doctor and nurse since Saturday morning, and will post when I can.
"True glory consists in doing what deserves to be written, in writing what deserves to be read."
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Offline Acetwinelf

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Re: OOC Discussion
« Reply #36 on: April 09, 2018, 09:45:46 PM »
It's okay man, life takes precedence.

Offline Brave Sir Robin

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Re: OOC Discussion
« Reply #37 on: April 09, 2018, 10:17:42 PM »
No worries, boss! We're still very much in the planning phase. ^___^

Regarding the traps, sounds like we have a good plan already. I was thinking that we should try to bottle them up somewhere where we can all shoot at them, and/or use the oil to set a fire.

What if, for example, we had portcullis traps at K37 and N37 that dropped at the same time, trapping a couple heroes in there? That would allow us to fire at them from the sleeping chamber while they try to get out.

Separating the heroes might be a good way of dealing with them. It's how kobolds think, too: they we like to attack only when we outnumber the enemy.

Krinn can also set Alarm spells as a ritual, so that we know how far intruders have passed into the warrens. I figure casting one at each hallway/choke point would make sense.

Offline BlazingFox

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Re: OOC Discussion
« Reply #38 on: April 10, 2018, 02:19:03 AM »
We could shuffle the traps around a little and try and cram as many as possible into the hallway between the first and second rooms.

As for the crossbow trap I was only thinking of placeing one, I just wasn't sure how big the pillars/rocks whatever are

Offline SchrodingersNinja

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Re: OOC Discussion
« Reply #39 on: April 13, 2018, 01:52:36 PM »
Okay, I think I'm good now. Tonight I'll post again. Thanks for bearing with me.
"True glory consists in doing what deserves to be written, in writing what deserves to be read."
- Pliny the Elder