[Also, don't forget to take 4 psychic damage for every successful hit

]

I think the Spiritual weapon should be close enough to get in range now, right?

It'll move to you and attack as a bonus action. For an action, he'll try to hit with some javelins.

Javelin to hit 1d20+9 : 14 + 9, total 23

Range disadvantage 1d20+9 : 15 + 9, total 24

Damage 1d8+4 : 8 + 4, total 12

Javelin to hit 1d20+9 : 5 + 9, total 14

Range disadvantage 1d20+9 : 6 + 9, total 15

Damage 1d8+4 : 6 + 4, total 10

Spiritual Weapon to hit 1d20+9 : 1 + 9, total 10

Force damage 1d8+4 : 8 + 4, total 12

[I think Animate Objects is a concentration spell right? So if anything hits, make a save, I'll actually roll some as well for shield of faith :')]

Con save 1d20+9 : 9 + 9, total 18

Con save 1d20+9 : 5 + 9, total 14

Con save 1d20+9 : 10 + 9, total 19

Con save 1d20+9 : 6 + 9, total 15

Con save 1d20+9 : 3 + 9, total 12

Con save 1d20+9 : 16 + 9, total 25

Con save 1d20+9 : 8 + 9, total 17

Con save 1d20+9 : 3 + 9, total 12