Author Topic: Round 1 - Isitaris vs Aweron  (Read 745 times)

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Offline Isitaris

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Re: Round 1 - Isitaris vs Aweron
« Reply #15 on: April 25, 2019, 10:25:47 AM »
The shock delivered, Nakor will move out of melee range, and run backwards to a safe distance of 30 feet, keeping an eye on Gul'Ragg
« Last Edit: April 25, 2019, 11:04:33 AM by Isitaris »

Offline Aweron

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Re: Round 1 - Isitaris vs Aweron
« Reply #16 on: April 25, 2019, 11:09:08 AM »
Concetration for bite DC10 1d20+7 : 19 + 7, total 26
Concetration for shocking grasp DC13 1d20+7 : 10 + 7, total 17
STR Save DC 13 1d20+8 : 1 + 8, total 9

Offline Aweron

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Re: Round 1 - Isitaris vs Aweron
« Reply #17 on: April 25, 2019, 11:30:00 AM »
Getting bombarded by attacks from the hound and Nakor's mind trickery, Gul'ragg again clears his mind from your spell effect and rises with a boiling anger in his eyes. "I CAN DO THIS ALL DAY, WORM!" Nakor's and the hounds minds are pierced by the fortitude of the half-orc, then Gul'ragg starts charging towards you again. The Spectral knife keeps slashing at the hound.

[For every attack you successfully hit (so the shocking grasp and the bite) take 4 psychic damage from Scornful Rebuke. He uses his action to use Cleansing touch again, half movement to stand up then 15ft towards you, and a bonus action attack from the spiritual weapon to the hound,then the weapon moves 20ft towards Nakor as well.]

Spiritual Weapon 1d20+9 : 4 + 9, total 13
Force damage 2d8+4 : 6, 6 + 4, total 16


Spoiler: show

Scornful Rebuke
Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.

Offline Isitaris

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Re: Round 1 - Isitaris vs Aweron
« Reply #18 on: April 25, 2019, 11:37:19 AM »
The hound dodges out of the way of the weapon, his misty form parting to let it slides though, then go for another bite as he seizes an opening.

Bite attack 1d20+4 : 14 + 4, total 18
Bite Damage 2d6+3 : 2, 3 + 3, total 8


Offline Aweron

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Re: Round 1 - Isitaris vs Aweron
« Reply #19 on: April 25, 2019, 11:49:14 AM »
STR Save 1d20+8 : 6 + 8, total 14

Offline Isitaris

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Re: Round 1 - Isitaris vs Aweron
« Reply #20 on: April 25, 2019, 12:02:23 PM »
Seeing his mind tricks will have no effect, Nakor decides to change his tactic.
At the same time, the shadow wolf runs and jumps on Gul'Ragg, going for the throat.

Bite Attack 1d20+4 : 7 + 4, total 11
Damage 2d6+3 : 1, 1 + 3, total 5

Offline Isitaris

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Re: Round 1 - Isitaris vs Aweron
« Reply #21 on: April 25, 2019, 12:15:56 PM »
As he continues to widen the gap with his opponent, Nakor proceeds to extend his hands forwards, as if holding an invisible sphere. A white pearl you didn't see before is floating in between, and starts shinning menacingly. Nakor mutters a few words the half-orc cannot distinguish, and suddenly a green ray springs from the pearl in his direction.

[Action Disintegrate at 8th level. DC 18 DEX save with disadvantage because the wolf is within 5 feet of you. No damage in case of success
Moves 30 feet away from the half-orc
Bonus action will depend on the result of the save]

Disintegrate - Force Damage 10d6+40 : 2, 3, 6, 4, 2, 6, 6, 1, 1, 6 + 40, total 77


Spoiler: show

Disintegrate
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell.

Offline Isitaris

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Re: Round 1 - Isitaris vs Aweron
« Reply #22 on: April 25, 2019, 12:16:46 PM »
Oops
Upcasted Disintegrate adds 3d6 per level

Missing 6d6 damage 6d6 : 2, 1, 5, 5, 3, 2, total 18

Offline Aweron

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Re: Round 1 - Isitaris vs Aweron
« Reply #23 on: April 25, 2019, 12:22:43 PM »
DEX Save DC18 1d20+3 : 6 + 3, total 9
Disadvantage 1d20+3 : 8 + 3, total 11

Offline Isitaris

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Re: Round 1 - Isitaris vs Aweron
« Reply #24 on: April 25, 2019, 12:42:17 PM »
The death ray's light still imprinted on his retina, Nakor doesn't lose one second and with a twist of his right wist and a short incantation, conjures a glacial spectre that tries to embrace the half-orc.
That is when he realise his opponent is no more.

[Quicken spell for Chill Touch as the bonus action. If hit can't regain HP until Nakor's next turn]

Chill Touch 1d20+10 : 14 + 10, total 24
Cold Damage 3d8 : 8, 5, 8, total 21


Spoiler: show

Chill Touch
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

Offline Aweron

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Re: Round 1 - Isitaris vs Aweron
« Reply #25 on: April 25, 2019, 12:45:38 PM »
As the green ray hits the half-orc, he stops for a split second with a look of confusion and pain. His body turns gray like a statue and he begins to fall to one knee. As the knee hits the ground his form disintegrates into dust scattered in the wind and onto the ground. Silence overtakes the former battleground.