Author Topic: Unlighted Land Tournament Round 2 (Schrodinger's Ninja vs Isitaris)  (Read 234 times)

0 Members and 1 Guest are viewing this topic.

Online SchrodingersNinja

  • Board Games
  • *
  • Posts: 3,430
  • Friendship? Again?
A Tortle wearing nothing but orange bandana and knee/elbow pads flashes into existence. He nearly topples over as he was clearly leaning on someone or something, and looks to have been in mid-kick. Otherwise he is unscathed, despite taking a few gnarly hits moments before.

"Whoa! Another one? I don't like the game you're playing!"
Initiative 1d20+2 : 12 + 2, total 14
"True glory consists in doing what deserves to be written, in writing what deserves to be read."
- Pliny the Elder

Offline Isitaris

  • Board Games
  • *
  • Posts: 1,206
Re: Unlighted Land Tournament Round 2 (Schrodinger's Ninja vs Isitaris)
« Reply #1 on: April 30, 2019, 01:28:19 PM »
The few seconds of excitement that took over Nakor's mind with the last encounter quickly faded away, and he was left to himself once more for what felt like days. He continued to walk in one direction, hoping to reach an end to this insanity of a world, to no avail. Not once did he realise that he did no longer feel the need to eat or relieve himself. He only remembers falling asleep once, and in his sleep had visions of other people fighting, in the same ethereal emptiness he found himself in.

Now he is once more walking in the direction he thinks he's been following, and another figure appears as once more a frenzy threatens to take over his mind.

The experience he had with his first encounter taught him trying to avoid confrontation might be useless in this place, and he quickly readies his shield.

Initiative 1d20+1 : 15 + 1, total 16

Offline Isitaris

  • Board Games
  • *
  • Posts: 1,206
Re: Unlighted Land Tournament Round 2 (Schrodinger's Ninja vs Isitaris)
« Reply #2 on: April 30, 2019, 01:56:34 PM »
Now he's closer to the creature, it's aggressive stance convince him to attack.

His open hand seems to pull something out of the ground and shadows rose from behind the Tortle and coalesce into the figure of a large wolf.

Initiative Hound 1d20+2 : 4 + 2, total 6


Immediately after the shadows start to rise, his hand begin to form the shape of a square in front of him as he take several steps to get some distance with this newcomer.
The Tortle sees his vision shift, what was an substanceless white emptiness is now a infinite black plane, with a red sun casting a bloody light on what appears to be thousands of snakes now crawling on the ground in all directions. They start to amass around the Tortle, covering his legs, arms, chest and then head, and soon immobilise him, and start biting into its flesh.

Mental Prison 5d10 : 2, 6, 6, 2, 6, total 22


[Bonus action summons hound of I'll open, action mental prison, movement backs away 30 feet.
DC 18 Int save, with disadvantage because of the hound]

Spoiler: show
 Mental Prison
 You attempt to bind a creature within an illusory cell that only it perceives. One creature you can see within range must make an Intelligence saving throw. The target succeeds automatically if it is immune to being charmed. On a successful save, the target takes 5d10 psychic damage, and the spell ends. On a failed save, the target takes 5d10 psychic damage, and you make the area immediately around the targetís space appear dangerous to it in some way. You might cause the target to perceive itself as being surrounded by fire, floating razors, or hideous maws filled with dripping teeth. Whatever form the illusion takes, the target canít see or hear anything beyond it and is restrained for the spellís duration. If the target is moved out of the illusion, makes a melee attack through it, or reaches any part of its body through it, the target takes 10d10 psychic damage, and the spell ends. 


Spoiler: show
Hound is a firewood with a few more HP.
At 6th level, you gain the ability to call forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to magically summon a hound of ill omen to target one creature you can see within 120 feet of you. The hound uses the dire wolf statistics (see the Monster Manual or appendix C in the Playerís Handbook), with the following changes:

The hound is size Medium, not Large, and it counts as a monstrosity, not a beast.
It appears with a number of temporary hit points equal to half your sorcerer level.
It can move through other creatures and objects as if they were difficult terrain. The hound takes 5 force damage if it ends its turn inside an object.
At the start of its turn, the hound automatically knows its targetís location. If the target was hidden, it is no longer hidden from the hound.
The hound appears in an unoccupied space of your choice within 30 feet of the target. Roll initiative for the hound. On its turn, it can move only toward its target by the most direct route, and it can use its action only to attack its target. The hound can make opportunity attacks, but only against its target. Additionally, while the hound is within 5 feet of the target, the target has disadvantage on saving throws against any spell you cast. The hound disappears if it is reduced to 0 hit points, if its target is reduced to 0 hit points, or after 5 minutes.

Online SchrodingersNinja

  • Board Games
  • *
  • Posts: 3,430
  • Friendship? Again?
Re: Unlighted Land Tournament Round 2 (Schrodinger's Ninja vs Isitaris)
« Reply #3 on: April 30, 2019, 04:16:56 PM »
DC 18 Int save 1d20+4 : 15 + 4, total 19

disadvantage:
DC 18 Int save 1d20+4 : 15 + 4, total 19
"True glory consists in doing what deserves to be written, in writing what deserves to be read."
- Pliny the Elder

Online SchrodingersNinja

  • Board Games
  • *
  • Posts: 3,430
  • Friendship? Again?
Re: Unlighted Land Tournament Round 2 (Schrodinger's Ninja vs Isitaris)
« Reply #4 on: April 30, 2019, 04:47:27 PM »
Clearly disturbed by what he had just seen the Tortle takes a brief moment to collect himself, in the way his ninjutsu master taught him to focus, and he shakes off the image.
"Tortle Power!" he shouts, and then he charges with blinding speed to his foe.

Nunchuck Attack 1 1d20+10 : 18 + 10, total 28
bludgeoning damage 1d8+5 : 5 + 5, total 10


Nunchuck Attack 2 1d20+10 : 8 + 10, total 18
bludgeoning damage 1d8+5 : 1 + 5, total 6


[Let me know if either or both of those hit, please. I also assume your doggy gets an Attack of Opportunity.]
Spoiler: show
Bonus action: Step of the Wind (to dash, because I believe you are 60 feet away.)
Action: Multi Attack
"True glory consists in doing what deserves to be written, in writing what deserves to be read."
- Pliny the Elder

Offline Isitaris

  • Board Games
  • *
  • Posts: 1,206
Re: Unlighted Land Tournament Round 2 (Schrodinger's Ninja vs Isitaris)
« Reply #5 on: April 30, 2019, 05:05:43 PM »
The shadow hound tries to bite at the Tortle when he runs after Nakor.

Attack Roll 1d20+5 : 4 + 5, total 9
Bite Attack 2d6+3 : 3, 2 + 3, total 8

[If hit DC 13 STR save or prone]

Online SchrodingersNinja

  • Board Games
  • *
  • Posts: 3,430
  • Friendship? Again?
Re: Unlighted Land Tournament Round 2 (Schrodinger's Ninja vs Isitaris)
« Reply #6 on: April 30, 2019, 05:08:14 PM »
Miss.
"True glory consists in doing what deserves to be written, in writing what deserves to be read."
- Pliny the Elder

Offline Isitaris

  • Board Games
  • *
  • Posts: 1,206
Re: Unlighted Land Tournament Round 2 (Schrodinger's Ninja vs Isitaris)
« Reply #7 on: April 30, 2019, 05:08:29 PM »
Constitution Saving throw 1d20+8 : 12 + 8, total 20


[First one hit]

Offline Isitaris

  • Board Games
  • *
  • Posts: 1,206
Re: Unlighted Land Tournament Round 2 (Schrodinger's Ninja vs Isitaris)
« Reply #8 on: April 30, 2019, 05:59:15 PM »
Nakor aknowledges his opponent as he struggle to keep his control over his body. Seeing the close range threat this Tortle represent, he reveals a pearl with a twist of his wrist and utters a few words. The pearl  suddenly turns black as coal, and from his shield a stream of darkness erupts and soon engulf the two duellists.

As soon as the sphere of darkness appears, Nakor take some distance with his opponent, going closer to his summon, and as he does so, sends a ray of magical ice from his palm towards the Tortle.

Attack Roll 1d20+10 : 4 + 10, total 14
Advantage 1d20+10 : 14 + 10, total 24
Ray of Frost - Cold Damage 3d8 : 1, 5, 1, total 7


[Casts Darkness, 20 feet radius sphere. He can see inside thanks to the Shadow sorcerer feature. Then bonus action (quickened) Ray of frost once there is 15 feet between the two of them. Then continues moving towards the wolf 15 more feet. There is now, roughly:
wolf ---15feet--- Nakor ---15feet--- Tortle Man]

Spoiler: show
Ray of Frost
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

Offline Isitaris

  • Board Games
  • *
  • Posts: 1,206
Re: Unlighted Land Tournament Round 2 (Schrodinger's Ninja vs Isitaris)
« Reply #9 on: April 30, 2019, 06:00:23 PM »
The Hound spends his turn dashing towards Tortle to get in melee.

Online SchrodingersNinja

  • Board Games
  • *
  • Posts: 3,430
  • Friendship? Again?
[Alright, Attack of Opportunity doesn't work. Noted.]
Seeing the ball of darkness run a short distance away, and taking a little cold damage which slows him ever so slightly, the tortle sees no recourse but to run into the fray once more.

Having a lot of movement left, he runs to roughly the center of the ball of darkness, where he would presumably be bump into you, taking an attack from the dog on the way.
DC13 Str Save if the dog hits 1d20+10 : 20 + 10, total 30


He will then attempt to shove you prone.
Spoiler: show
Quote
Shoving a Creature
Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.

The target must be no more than one size larger than you and must be within your reach. Instead of making an attack roll, you make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you either knock the target prone or push it 5 feet away from you.
Quote
Blinded
A blinded creature can't see and automatically fails any ability check that requires sight.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Shove does not mention that it targets a "creature you can see" so I will go with the assumption that this check does not automatically fail.

Athletics for shove 1d20+15 : 14 + 15, total 29

[Contest that with your Athletics or Acrobatics.]
Assuming you fail he will make an attack, disadvantage and advantage canceling out. If you do not fail, he will shove again.
Nunchuck Attack 1d20+10 : 15 + 10, total 25
bludgeoning damage 1d8+5 : 1 + 5, total 6

-OR-
Athletics for shove 1d20+15 : 3 + 15, total 18

[Con save DC 16 if the attack hits]

[I have more to do, but it depends on whether you are stunned or not.]
"True glory consists in doing what deserves to be written, in writing what deserves to be read."
- Pliny the Elder

Offline Isitaris

  • Board Games
  • *
  • Posts: 1,206
The Hound tries to snap at one of the Tortle ankles as he runs for Nakor.
Wolf attack 1d20+5 : 9 + 5, total 14
Piercing Damage Bite 2d6+3 : 3, 4 + 3, total 10


Nakor doesn't expect the Tortle to try to shove him prone, and can't resist the push.
As he finds himself laying on the ground, only years of practice allow him to deflect to the side the club coming at his face by conjuring a magical barrier.

[Casts Shield as a Reaction. The attack doesn't connect]

Online SchrodingersNinja

  • Board Games
  • *
  • Posts: 3,430
  • Friendship? Again?
Flury of blows as bonus action.

Unarmed Attack 1d20+10 : 15 + 10, total 25
bludgeoning damage 1d8+5 : 6 + 5, total 11

Unarmed Attack 1d20+10 : 7 + 10, total 17
bludgeoning damage 1d8+5 : 6 + 5, total 11

Con save if one of those manages to hit.
"True glory consists in doing what deserves to be written, in writing what deserves to be read."
- Pliny the Elder

Offline Isitaris

  • Board Games
  • *
  • Posts: 1,206
The invisible barrier still in place manages to deflect one of the blows while Nakor parries the other one in extremis with his shield.
Nakor mutters a single word of power, and his opponent's mind is suddenly assaulted by a raw arcane power.

[Casts Power word Stun as his action. If you have less than 150 HP left, you are stunned, and at the end of your turn you can make saves.]

Spoiler: show
Power Word Stun
You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell has no effect.

The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.


Online SchrodingersNinja

  • Board Games
  • *
  • Posts: 3,430
  • Friendship? Again?
I'm stunned.
"True glory consists in doing what deserves to be written, in writing what deserves to be read."
- Pliny the Elder