Author Topic: Unlighted Land Tournament Round 3 (Harbinger vs Isitaris)  (Read 204 times)

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Offline Isitaris

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Re: Unlighted Land Tournament Round 3 (Harbinger vs Isitaris)
« Reply #15 on: May 07, 2019, 12:23:51 PM »
Nakor will use his reaction to counter the spell out of sheer will again.

[Reaction Counterspell using subtle spell]

EDIT: Counterspell upcasted at 4th level.

« Last Edit: May 08, 2019, 06:03:26 AM by Isitaris »

Offline Isitaris

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Re: Unlighted Land Tournament Round 3 (Harbinger vs Isitaris)
« Reply #16 on: May 14, 2019, 11:30:16 AM »
Nakor decides to press his advantage and follows with another spell, again simply willed into existence.

[Casts Power Word Stun, with subtle spell (only Verbal component for this spell, that is suppressed by subtle spell), as his action. If you have less than 150 HP left, you're paralysed for at least this turn.]

Spoiler: show

Power Word Stun
You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell has no effect.

The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.
« Last Edit: May 14, 2019, 11:32:42 AM by Isitaris »

Online Harbinger

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Re: Unlighted Land Tournament Round 3 (Harbinger vs Isitaris)
« Reply #17 on: May 14, 2019, 12:32:39 PM »
Yep, paralysed.

Fall 1d6 : 5, total 5

Online Harbinger

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Re: Unlighted Land Tournament Round 3 (Harbinger vs Isitaris)
« Reply #18 on: May 14, 2019, 12:33:23 PM »
can check 1d20+4 : 6 + 4, total 10

Offline Isitaris

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Re: Unlighted Land Tournament Round 3 (Harbinger vs Isitaris)
« Reply #19 on: May 16, 2019, 09:29:56 AM »
[Careful, the save is at the end of your turn, I could still have continued with my turn. I'll just say I didn't do anything else last turn]

His opponent unable to move, Nakor ends the fight with a Disintegrate ray.

Disintegrate - Force damage 13d6+40 : 1, 1, 5, 6, 6, 6, 2, 1, 4, 4, 6, 2, 2 + 40, total 86


[Casts Disintegrate 7th level - Paralysed means auto fail on DEX saves. I assume your character dies?]

Spoiler: show

Disintegrate
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

Online Harbinger

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Re: Unlighted Land Tournament Round 3 (Harbinger vs Isitaris)
« Reply #20 on: May 16, 2019, 09:48:47 AM »
The fight was over when you cast mental prison. Everything after was you playing a cat, and me being your mouse.


Yes, my character is disintegrated.