Author Topic: D&D Questions  (Read 972 times)

0 Members and 1 Guest are viewing this topic.

Offline SchrodingersNinja

  • Hero
  • *****
  • Posts: 1,125
  • Friendship? Again?
Re: D&D Questions
« Reply #20 on: April 24, 2017, 03:01:38 PM »
Perfect explanation, thanks again.
"True glory consists in doing what deserves to be written, in writing what deserves to be read."
- Pliny the Elder

Offline SchrodingersNinja

  • Hero
  • *****
  • Posts: 1,125
  • Friendship? Again?
Re: D&D Questions
« Reply #21 on: April 27, 2017, 10:32:15 AM »
I have a question about certain shelter spells.

1. Rope trick- With a 1 hour duration what are the uses? Is this long enough for a short rest? Or would the best use be to get out of danger for an hour to heal and prepare a few spells?

2. Tiny Hut- Am I correct that the 1 minute casting time limits this spell to out-of-combat?

3. Magnificent Mansion- It says creatures inside when the spell ends are expelled, but what if a player brought some objects with him or her and left them? Would they be ejected as well, would they disappear, or would they be present in the Mansion next time it is cast?

4. Demiplane- Can a Teleportation Circle be used to enter or exit? Could Gate? Or is the Demiplane spell the only method of access?

5. If someone wanted a permanent Magnificent Mansion style dwelling, would the course of action be to build a castle in a secure area and make a permanent teleportation circle? Or is there some way to give the Spell Magnificent Mansion permanence?
"True glory consists in doing what deserves to be written, in writing what deserves to be read."
- Pliny the Elder

Offline nathanw13

  • Global Moderator
  • *****
  • Posts: 255
  • I love chicken!
Re: D&D Questions
« Reply #22 on: April 27, 2017, 12:18:50 PM »
I have a question about certain shelter spells.

1. Rope trick- With a 1 hour duration what are the uses? Is this long enough for a short rest? Or would the best use be to get out of danger for an hour to heal and prepare a few spells?

As written Rope Trick should be long enough to get in a short rest, although you should ask your Dm to be absolutely sure. Just to clarify on preparing spells - this is something that, with very few exceptions, is done after a long rest. If you are a character that prepares spells, you are required to be well rested (mechanically, take a long rest) and spend time after that rest preparing spells. It's not something you can do in random downtime.

2. Tiny Hut- Am I correct that the 1 minute casting time limits this spell to out-of-combat?

Technically yes, that is correct. If there were some emergency situation where this needed to be cast in combat, 1 minute equals 10 rounds of combat (every player and enemy takes 10 turns). So the player casting Tiny Hut would literally do nothing but cast for a full 10 rounds, while the rest of the party would have to defend him/her so that concentration was not broken. It would be very difficult to cast during combat, but not impossible.

3. Magnificent Mansion- It says creatures inside when the spell ends are expelled, but what if a player brought some objects with him or her and left them? Would they be ejected as well, would they disappear, or would they be present in the Mansion next time it is cast?

As written, it appears that a new Mansion is created every time the spell is cast, so no items taken and left would be recalled with the next casting. It would be up to the DM whether the items were ejected or simply vanished, since the spell description does not specify.

4. Demiplane- Can a Teleportation Circle be used to enter or exit? Could Gate? Or is the Demiplane spell the only method of access?

As written, Teleportation Circle can only teleport to a spot on the same plane of existence, so that one wouldn't work. Gate would work, but only to bring someone into the Demiplane. Someone couldn't use it to teleport to the demiplane from the outside. And to state the obvious, someone who can cast Demiplane who knows any details of your Demiplane can teleport to your Demiplane.

5. If someone wanted a permanent Magnificent Mansion style dwelling, would the course of action be to build a castle in a secure area and make a permanent teleportation circle? Or is there some way to give the Spell Magnificent Mansion permanence?

You should check out an Instant Fortress. It sounds right up your alley. Very rare, but worth it. But until you come across one - your way is probably the best bet.
I dream of a better world - one where chickens can cross the road without having their motives questioned!

Offline SchrodingersNinja

  • Hero
  • *****
  • Posts: 1,125
  • Friendship? Again?
Re: D&D Questions
« Reply #23 on: April 27, 2017, 03:17:14 PM »
Thanks for the explanations. Just wondering about practicality of using spells to live the sweet life.
"True glory consists in doing what deserves to be written, in writing what deserves to be read."
- Pliny the Elder