Author Topic: D&D Questions  (Read 1113 times)

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Offline SchrodingersNinja

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D&D Questions
« on: April 03, 2017, 09:22:48 PM »
So I am completely new, and am looking to get into D&D. This play by post format should fit my schedule better than any other method since I am only available reliably after 9 CST.

I feel like I need some help with some basic questions as well as building my first character.

Q1: Do characters generally carry over to other games? Or when my current DM calls it quits is that it for my guy?

Q2: I know there are a lot of campaign settings available. Are characters able to go from one setting to another or does each setting have its own classes and whatnot?

Q3: Since I am learning, I figured I should start with the most "Vanilla" D&D experience. What setting would that be? What is some must-have lore knowledge I will need to enter?

Q4: I have a character idea for my first guy, if I post a semi completed sheet would someone be willing to help me with the rest?
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Offline nathanw13

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Re: D&D Questions
« Reply #1 on: April 03, 2017, 10:05:26 PM »
Hi, and welcome to the board, @SchrodingersNinja!

Q1: Do characters generally carry over to other games? Or when my current DM calls it quits is that it for my guy?

Generally speaking, characters do not carry over from one game to another. There may be some exceptions to this - maybe you ended one game at level 5-6, and a new game is starting at level 5-6.

Q2: I know there are a lot of campaign settings available. Are characters able to go from one setting to another or does each setting have its own classes and whatnot?

The closest to setting compatibility are D&D 3.5 and Pathfinder. Many games will allow you to use characters/materials from both settings when playing games in these settings, but it's always important to check with the DM/GM before using any material outside what is specified.

Q3: Since I am learning, I figured I should start with the most "Vanilla" D&D experience. What setting would that be? What is some must-have lore knowledge I will need to enter?

The most current D&D system on the market is 5E, and is what a good deal of games tend to build around. 3.5 is still fairly popular as well as the aforementioned Pathfinder.

Q4: I have a character idea for my first guy, if I post a semi completed sheet would someone be willing to help me with the rest?

Absolutely! I would be glad to myself, but if you're trying to join a game, it would be best to post one to the person looking for players. That way that DM can help you finish a character that you will enjoy playing in his/her campaign setting.

Hope that helps, and let me or any of the other players here know if you have any questions!

EDIT: You also asked about must have lore. Honestly, there's not a lot of must have stuff. If you're aware of Tolkien's The Hobbit/Lord of the Rings universe, then you're aware of the type of world that a large portion of D&D takes place in. Elves, Dwarves, and Halflings, with a few more exotic races thrown in. Most of the info you need to know should be discussed at the beginning of the campaign so that all players know what to expect going into the game, since every DM takes a different slice of the world for his/her campaign. Don't sweat the rest; it'll come with time!
« Last Edit: April 03, 2017, 10:17:21 PM by nathanw13 »
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Offline Otter

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Re: D&D Questions
« Reply #2 on: April 03, 2017, 11:33:42 PM »
Hi @SchrodingersNinja !  We're glad to have you here!  @nathanw13 pretty much nailed the answers--a lot of what you're asking will depend on the person running your game.  If you want to send me a PM or use the chat feature on the board to catch me while I'm actually on the board, we can talk more about any further questions you might have!  I would be happy to help you create a character sheet that you could adjust pretty easily to most 5th edition games, and we could run through an example scene as well, so you can see how that works.
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Offline SchrodingersNinja

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Re: D&D Questions
« Reply #3 on: April 04, 2017, 03:58:08 PM »
So this is the guy I am trying to make. I figured he would be a fighter, using a Rapier or other finesse swords. I do not know what the different Martial Archetypes are, and am having trouble finding a description of them.

I am uploading the PDF I generated from http://www.orcpub.com/ please look it over and let me know if there is anything I need to add or should leave blank. I am open to general tips and advice.
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Offline nathanw13

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Re: D&D Questions
« Reply #4 on: April 04, 2017, 09:21:13 PM »
@SchrodingersNinja

So, just a couple of quick thoughts from me. Rapier or finesse swords are a great way to for fighters, so I think you'll enjoy the build.

I see that you left your equipment blank. You do get equipment from both your starting class and your background, but generally it's a good idea to leave this blank until you talk to your DM. Some DMs prefer you to roll starting gold and purchase your starting equipment a la carte. If you did this on purpose, kudos! If this was an oversight or something that orcpub did not prompt you to do - well, it was a happy oversight.

You don't get your Martial Archetype until level 3, but there's certainly nothing wrong with being prepared ahead of time for what you want to be. If you haven't already, be sure to download the free Basic Rules and check out our Resources Thread.

The basic rules only cover one Archetype though, and Wizards has been rather restrictive of information being posted online. If you're not ready to buy a Players Handbook yet, you can check out this Fighters Guide that was posted on the old WOTC forum, and archived on ENWorld. It gives a brief overview of the fighter, as well as a good idea of what to expect of some of the mechanics of the class - including the additional Archetypes.

Lastly - I see that for your flaw you went with "scandalous secret" - excellent choice! This can make for some great RP if you work with your DM. Be thinking about what this secret might be, and be sure the DM is aware of whether he/she should work it into the campaign or not.

Looks really good! @Otter will likely be by later to cover something I didn't - I always miss a few points! Good luck, and happy gaming!


« Last Edit: April 04, 2017, 09:26:20 PM by nathanw13 »
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Offline Otter

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Re: D&D Questions
« Reply #5 on: April 04, 2017, 10:13:46 PM »
Heheh yep, I've had almost all of this typed out for most of the evening but I keep getting interrupted.

Fighters are very versatile warriors in 5e.  The actual text of the archetypes are protected, but I can give you a summary.

Champion: A student of strength.  Hit harder, swim longer, jump higher. Anything physical, you do better.
Battle Master: A student of strategy.  Tactics are important--learn from history, use techniques to put yourself at an advantage and your enemy at a disadvantage.  Fight with your mind, not just your muscles.
Eldritch Knight: A student of spellcasting.  Combine might and magic in the best way.  Fight with blade and flame, cast spells one round and strike with your sword the next.

I definitely recommend wandering into a bookstore and reading through the Player's Handbook for a while.  You could buy it there or pick up a copy on Amazon.com.

A lot of the beginning stats would be up to your DM.  Some DMs want you to roll for the ability scores, some require you to use a point buy system.  Sometimes you start with all your gear... and occasionally a game will start out as "You're all naked and chained to the wall of a cell.  Good luck!!"  (That's when my rogues started wearing lock picks as hairpins...)

So overall you have a really good start!  I think OrcPub doesn't let other people see the equipment or backstory, I've seen that issue with a few other sheets from there, as well.  Might want to check out the https://www.myth-weavers.com/ character sheet.
« Last Edit: April 04, 2017, 10:16:08 PM by Otter »
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Offline SchrodingersNinja

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Re: D&D Questions
« Reply #6 on: April 18, 2017, 02:55:38 PM »
Hey all, thanks for the help in the past.

I have a few questions about item procurement.

1) Am I right that, in general, looting enemies is not performed? Like I won't be carting piles of dead Orc weapons and armor off to sell right?

2) How do I find equipment/weapons/armor I want? Am I to assume most normal items are readily available from one shop or another? Like I say I want some torches, DM says my char walks to general store? Potions, Go to apothecary? Armor, Blacksmith? etc.

3) If I wanted something more exotic (this is admittedly more advanced for a lvl 1 scrub who is going to be devoured by a swarm of rats soon) what do I do? Say I want... an item that mimics a spell (the example in my mind is staves in Diablo II could have charges of teleport or firebolt) would I be able to ask around and find one in a dungeon, have it made, or would it be kind of a random loot-table drop?


Anyway, these are just some curious questions I have. Appreciate the answers, and this forum is a pretty fun place to lurk and play!
"True glory consists in doing what deserves to be written, in writing what deserves to be read."
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Offline nathanw13

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Re: D&D Questions
« Reply #7 on: April 18, 2017, 03:08:58 PM »
These are all great questions, and I'm going to dodge your questions by pawning them off on someone else! :P

In all seriousness - these are all questions that, just like a game played at a tabletop, are going to have variation based on the DM. The 'rules' for the sort of questions you're asking really don't change because this is a PBP forum. In the game I'm playing on the board, we've already attempted to loot a set of bodies we came across. We didn't really find anything, but it wasn't for lack of trying. Equipment availability, similarly, is likely to be "as available as the DM says it is". If you want something specific, be sure to mention it to the DM - he/she is very likely to work with you to get that item either through a quest or a special interaction since he/she knows it's something you're looking for.

We're glad you're enjoying it here, and I hope I didn't dodge too hard! Let your DM know your concerns over how item procurement is handled in their game - I'm sure they won't mind.
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Offline SchrodingersNinja

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Re: D&D Questions
« Reply #8 on: April 18, 2017, 03:17:34 PM »
Actually your answer is basically what I was expecting. I realize every game of DnD is going to be a "your mileage may vary" situation. What you said makes sense, I am interpreting it as "If you want something, tell the DM its your character's goal to buy/find it, and he or she will work with you."
"True glory consists in doing what deserves to be written, in writing what deserves to be read."
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Offline nathanw13

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Re: D&D Questions
« Reply #9 on: April 18, 2017, 03:25:13 PM »
Yep. Unless your Dm sucks. But I see who your DM is, and I know this is not the case.
I dream of a better world - one where chickens can cross the road without having their motives questioned!