Author Topic: [Genesys] The Haunted City [3/5 | 3]  (Read 905 times)

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Offline Otter

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #10 on: March 08, 2018, 08:46:50 AM »
@Brave Sir Robin , @Yojimbo , and @Acetwinelf .  Would you guys be so kind as to PM me the character concepts you'd like to play?  And I will start working with you on character sheets.  =)

As for some overview, here's what you'll be working with:
Genesys Character Sheet

This should give you a good idea of what your options are for Characteristics (e.g. ability scores) and skills.

WALL OF TEXT WARNING!!

Spoiler: "The way this works" • show

You put together a dice pool of your ability dice, AND the difficulty of what you're trying to do.  You roll all the dice, cancel out opposite symbols, and see what you're left with.

Your Ability pool is typically made up of usually 2 numbers: Your Characteristic and your Skill.  The higher number (regardless of whether that is characteristic or skill) is how many Ability (green) dice you roll.  The lower number is how many of your Ability dice get upgraded to Proficiency (yellow) dice.  Proficiency dice have an additional symbol, covered below.  You can also get (and argue cases for) Boost (blue) dice, which are not due to your ability, but rather due to external circumstances.  Your crush just winked at you, you are familiar with the weapons system you're hacking into, the person you're bartering with is an old friend, etc.

So, for example, the roll for Stealth (Ag) would be the same for someone who has Agility 4 and Stealth 1, as it would be for someone who has Agility 1 and Stealth 4.  However, the person with Ability 4 is going to have that higher base for ALL their agility-based skills, so there's the tradeoff.

The Difficulty pool is determined by the GM based on how difficult the task you are trying to accomplish is, from one Difficulty (purple) die (easy) to five (nearly impossible).  The DM can spend a Story Point to upgrade one of the Difficulty dice to a Challenge (red) die.  Challenge dice have an additional symbol, covered below.  You may also get Setback (black) dice for situational disadvantages, like, it's raining or it's dark or you just saw your buddy get killed.

There are 3 sets of symbols.  On your ability dice, you'll have Successes, Advantages, and the upgraded Proficiency die has a Triumph symbol.  On the difficulty dice, there are Failures, Threats, and the Challenge die has a Despair symbol.  Successes and Failures cancel each other out, and Advantages and Threats cancel each other out.  In order to succeed at your task, you must roll at least one uncancelled success.  (If you roll a wash--no failures or successes--you do not succeed.)  Advantages offer small bonuses which can be narrative (I miss my shot but I hit the steam vent above him) or mechanical (I'll add a Boost die to Joe's next attack).

Triumph and Despair symbols function a little differently.  They provide a success or failure, respectively, but that success/failure can be canceled out without canceling the Triumph/Despair itself.  If you roll a Triumph and 2 failures, your net result is [Triumph, Success, Fail, Fail] for one failure and one triumph.  A triumph or despair can be used to trigger things that advantages can trigger, like a critical on a weapon.  You can also get very creative narratively with the result.  I recently rolled a net 1 Failure, 3 Advantage, and a Triumph against someone's attempt to inject my character with a sedative.  The result ended up being that he succeeded in stabbing me with the needle, but he didn't inject the whole dose, plus something else that happened to my character previously was interfering with the effect he was hoping for.  Instead of being completely sedated, my character instead was taking 2 Setback dice on basically everything.  And of course, Despair works similarly, but in a negative way.

Another really cool tool in this system's kit is Story Points.  The group gets one story point for each player and one for the DM, and you trade them back and forth.  They can be used to upgrade a check or to direct fate to your advantage.  (How convenient that there's a garbage disposal chute in this hallway that we're surrounded in.  How convenient that I sleep with a pistol under my pillow.  How convenient that I have a pair of handcuffs on my belt.  Etc.)  I think there are one or two more things you can use it for, but I'll have to check when I get home.

When you spend a story point, it goes into the other side's pool.  When the players spend a point from their pool, it goes to the DM.  When the DM spends a point, it goes to the players.  These SHOULD be being used often.  The faster they fly back and forth, the more interesting and epic the game tends to be.  =)


So that's the overview.  Remember this is a high-fantasy/medieval type setting.  I can get a list of profession suggestions from the book once I'm home, if you guys would like that for some inspiration.  =)
« Last Edit: March 08, 2018, 09:06:01 AM by Otter »
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Online Brave Sir Robin

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #11 on: March 08, 2018, 09:39:22 AM »
Can you give us any more info about the setting? Or a plot hook for the adventure?

Offline Otter

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #12 on: March 08, 2018, 09:45:37 AM »
Sure.  =)

You are a group (you don't have to be adventurers, per say) traveling towards the grand city of Nerekhall.  If we have any mages in the group, they would be interested in the magical history of the city, where a great evil was once unleashed and barely contained, and the magical aftermath can still be studied.  Other than that, it's just a very large city with plenty of opportunities.  Along the way, you happen across the scene of a murder...

I can't say a whole lot more than that without starting to give away hints of the plot.  It's a very D&D-like setting, but because it's just a 1-shot, it's gonna be sort of vague.

Let me know if you have any further questions.  =)
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Online Brave Sir Robin

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #13 on: March 09, 2018, 07:47:08 PM »
I'm going to try to build a character sheet myself, but I make no promises about its correctness. ^___^

Offline Otter

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #14 on: March 10, 2018, 09:50:23 AM »
I'll review it for ya.  =)
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Offline Acetwinelf

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #15 on: March 10, 2018, 03:40:52 PM »
I'll send a more detailed character concept to otter in a moment but incase this effects the party dynamic im putting it out here now. I'm going to try and be the spokesperson of the party aka mainly focusing in presnce and persuasive skills like negotation so I can keep us alive when not in combat, this will mean I will be near useless in combat so if anyone wants to specialize in beating people up that would probably work very well. Also if anyone wants to be my bodyguard as a part of their backstory that would work pretty well since I probably would not have survived too long without one. (I have played a non combat focused character wtih the narrative dice system and I know from experince, when you don't put any effort into increasing your fighting, you will be near worthless in combat sooo yay!)

Online Brave Sir Robin

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #16 on: March 10, 2018, 04:10:21 PM »
Thanks for the heads-up! I was working on a similar character, so I'll try something else instead. <3

Offline Yojimbo

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #17 on: March 10, 2018, 04:59:39 PM »
Any chance you could be adept at speechcraft without being completely useless at combat? So far there ARE only three of us and it would be a much smoother experience if combat doesn't involve one third of the party needing to be carried.

Offline Yojimbo

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #18 on: March 10, 2018, 05:10:21 PM »
Rather than ask someone to change their concept without adding anything else, I have the vestiges of an idea floating around my brain here? I'm thinking maybe...the fantasy equivalent of a special detective. Someone who came up from the slums and decided she'd rather be a predator of predators than another pusher, abuser or victim. Rough around the edges but generally well meaning.

Offline Acetwinelf

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #19 on: March 10, 2018, 05:22:27 PM »
I'm not exactly sure who your talking to since I just stated what my concept would be and had no idea I was almost using the same one as SirRobin was and if he wants to go back and make his character then that's fine.
Your idea of a special detective while not at all a bad one, doesn't really fit my tastes.
I find myself with 3 ideas
Make my super social character with no combat skills and hope we have little combat or more players. (This really dose t seem like the best idea anymore)
2. Make a dimmed down social character with some combat ability thrown in (this is a decent compromise though it kinda kills the concept I was originally going for which was pacifistic maiden)
3.  Make some kind of magic caster with offensive and supportive capabilities. (I often play casters so this was my first idea but after thinking about it I thought about trying something else but I can always go back to my bread and butter which is magic)