Author Topic: [Genesys] The Haunted City [3/5 | 3]  (Read 1222 times)

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Offline Brave Sir Robin

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #50 on: March 28, 2018, 09:51:03 AM »
@Acetwinelf Not to speak for Yojimbo, but I think his character is more of a bounty hunter/thieftaker than a bodyguard. However, I was thinking: Since my character, Kitty, is a bit of a thief, maybe she stole something (not much, probably just some coin or a piece of jewelry) from Meva, and Torcasio saw it happen, caught Kitty, and the two of you are taking her to/back to the city of Nerekhall to turn her into the proper authorities.

This would give us all an excuse to be on the road together, and Meva could ask Torcasio about sticking with her long-term as a bodyguard in-character.

Here's my character sheet, since you two both shared:





NAME: Kit'Lanuithel (aka "Kitty")
SPECIES: elf
CAREER: scoundrel
PLAYER: Brave Sir Robin

[CHARACTERISTICS]
BRN 2 | AGI 3 | INT 2 | CUN 4 | WIL 1 | PRE 2

[DERRIVED STATS]
Melee Defense 1 | Ranged Defense 1 | Soak 3 | Stress 0/11 | Wounds 0/11 | Encumbrance 7 + 4 (backpack)

SKILLSSTAT   RANKCAREER?
CharmPRE-
CoolPRS-
CoordinationAGI-
DeceptionCUN1
PerceptionCUN1x
PrimalCUN1x
RangedAGI1
Skulduggery  CUN1
StealthAGI1
StreetwiseCUN1

TALENTS               PAGETIERRANKDESCRIPTION
Quick Draw741n/aOnce per round on your character's turn, they may use this talent to draw or holster an easily accessible weapon or item as an incidental. Quick Draw also reduces a weapon's Prepare rating by one, to a minimum of one.

EQUIPMENT        ENCUMBCOST  RARITYNOTES
short bow2$2752ranged | 7 dmg | crit 3 | medium range | unwieldy 2
knife1$251melee (light) | +1 dmg | crit 3
leather armor2$503+1 soak
backpack-$503+4 max encumbrance
thieves' tools1$755automatic ^ when opening locks
rope1$51"You know what we need, man? Some rope."
torch1$10provides light, removes 1 setback due to darkness

[APPEARANCE]
Petite even by Elven standards, Kitty is otherwise rather plain, with wheat-coloured hair, and pale hazel eyes that seem to soak up the colour of whatever she's wearing. To compensate she's fond of blowing her coin on makeup and perfumes, frequently dyes her hair, and is even fond of carefully painting freckles (a trait she's long admired on humans) on her cheeks and the tip of her ski-jump nose. In contrast, however, she tends to dress plainly and practically, in leather armor, breeches, soft boots, and a small cloak with a large hood.

[MOTIVATIONS]
DESIRE: No Regrets. Kitty wants the courage to live life without looking back, and die without regrets.
FEAR: Banality. She dreads one day growing weary and complacent, settling into a stable, but stagnant and bland routine.
STRENGTH: Resourceful. She doesn't give up easily, and always seems to find a way out of a tough spot.
FLAW: Selfish. She doesn't really care about anyone but herself.

[BACKGROUND]
Kitty has always suspected that her arrival into this world had taken her parents by surprise. Even her name, Kit'Lanuithel, means "unexpected gift" in Elvish; it was the first thing she discarded when she ran away from home.

It was only ever a matter of time, really: the quiet life in her tranquil Elven homeland never suited her carefree (some might prefer "careless") spirit. The world is just too big and bizarre a place to confine one's self to just one little forest!

And the thought of ending up like her parents horrified her: tangled in a loveless marriage of convenience, bogged down by excessive hoarding of material possessions, and regret for the sacrifices they made to obtain them? She still shudders at the thought!

True, she seldom knows where her her next meal will come from, or where she will sleep at night, but these little mysteries are part of what makes life so amusing. You never know what you might find at the end of a winding road, down the next alley (or in a stranger's pocket), and even the inside of a jail cell can feel a little like home if you have no regrets about how you got there (and if you're pretty sure you can break out...)
« Last Edit: March 29, 2018, 08:06:01 AM by Otter »

Offline Otter

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #51 on: March 28, 2018, 09:56:35 AM »
So I'm back from my trade show trip.  I thought I'd have time in the evenings to review stuff, but the whole group ended up going out to restaurants and bars getting in pretty late, and holy crap I was social'd out.   :-[

Anyway!  You guys might want to find a reason that Kitty wouldn't be in opposition to the rest of the group. You probably want to be more of a cohesive group for this.
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Offline Brave Sir Robin

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #52 on: March 28, 2018, 10:02:51 AM »
I was thinking it would be a pretty minor affair - nothing that would put her in real opposition to the party. Kitty is quite good at playing her thievery off as harmless and in-good-fun, and she wouldn't take it at all personally if someone were to try to turn her in. She would, however, take any opportunity to sweet-talk her way out of trouble, maybe offering to be of service to make up for her crime. Like, say, helping them solve a murder, or helping them out if a fight should break out.


EDIT: Hah, I thought of an interesting modification to the idea: Kitty could be following Meva around, still waiting for her opportunity to swipe something from her, and Torcasio could in turn be following Kitty because she knows a thief when she sees one.
« Last Edit: March 28, 2018, 10:12:53 AM by Brave Sir Robin »

Offline Yojimbo

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #53 on: March 28, 2018, 02:57:49 PM »
Sorry for the long delays guys, I'm pretty slow about this kind of thing.

I should have put her background into her character sheet, sorry Ace, but yes Torcasio is a Bounty Hunter. She came up in the slums of (insert larger human city here) and being a bounty hunter is both sort of a way to say "Look I catch bad guys, I'm not a bad guy even though I'm a half orc" and "Look at these bad guys, race doesn't make someone good or bad."

She could certainly be escorting Kitty somewhere with Meva to get her perfunctory slap on the wrist, or stalking Kitty by keeping an eye on Meva to make sure she doesn't get stolen from. The other thing could be Kitty and Torcasio maybe know each other, sort of a batman/catwoman thing minus the sex, so even if she catches the wily thief, a sudden murder might lead to her thinking that getting help would be the lesser of two evils.

Just some suggestions though. I'm a big fan of party Harmony, so I can bend to what Otter needs for the one-off.

Offline Brave Sir Robin

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #54 on: March 28, 2018, 05:14:36 PM »
The other thing could be Kitty and Torcasio maybe know each other, sort of a batman/catwoman thing minus the sex, so even if she catches the wily thief, a sudden murder might lead to her thinking that getting help would be the lesser of two evils.

Hah! I love the idea of them having a short history like that.

Offline Acetwinelf

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #55 on: March 28, 2018, 05:32:41 PM »
If that's what y'all want I'm not against it.
My question then is, how does your history tie into Meva, how are all of us working together if we have a pacifist a bounty hunter and a rouge. Y'alls history ties into each other if facing a greater evil but since we are trying to decide why we are traveling together than it's not going to be very helpful.

Offline Brave Sir Robin

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #56 on: March 28, 2018, 05:35:00 PM »
I guess that brings up a question for Otter: Are we meant to all know each other and be traveling as a party before the start of the game, or are we just all on the same road at the same time when we stumble upon the adventure hook?

I sort of assumed it was the latter, but I'm not sure where I actually got that impression lol

Offline Yojimbo

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #57 on: March 28, 2018, 06:08:01 PM »
If we do all need to know each other I think that's okay too. Meva could have hired Torcasio on one or more occasions to bring in a dangerous or just law-breaking bounty alive and unharmed. Torcasio has a fairly high Brawl so that she has the option to bring targets in alive, and that could be a good selling point with someone who hates violence like Meva does. Even that way if we all just happen to bump into each other, Torcasio knows Meva is reliable when it comes to payment, and Meva knows 'Sio can be relied on to not jump to lethal violence as a first resort.

Offline Acetwinelf

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #58 on: March 28, 2018, 06:39:04 PM »
I like that, Torcasio would defiantly be someone she would call if Meva needed reliable. The question now is how would Kitty fits into the dynamic considering Kitty's morality (at least from what i've read) is no where near Meva's. One way I can see it working out is if Meva seeking a companion on her travels ran into Kitty and at first kitty was only their to steal from her but then realized that she could do better by stealing from the many noble mansions that Meva makes her way through in her peace talks. Just an idea.

Offline Brave Sir Robin

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Re: [Genesys] The Haunted City [0/5 | 3]
« Reply #59 on: March 28, 2018, 07:17:53 PM »
It could be that this whole "Kitty stole from Meva, and Torcasio caught her" business happened some time in the past, and bygones have already been let be bygotten (wow, it's really hard to conjugate that idiom, and I don't know why I tried).

Kitty isn't really a thief by trade, she's more of a drifter and tourist who just so happens pay for her expenses with other people's money. And she wouldn't steal from a friend. (But don't quote me on that.)