The Irate Pirate RPG Forums

Game Recruitment => Looking For Players => Topic started by: Otter on March 02, 2018, 01:00:17 PM

Title: [Genesys] The Haunted City [3/5 | 3]
Post by: Otter on March 02, 2018, 01:00:17 PM
Game System: Genesys RPG (https://www.fantasyflightgames.com/en/products/genesys/)

Game Style: High fantasy/medieval, mystery, heavily social

Players: 3-5
@Brave Sir Robin  ??
@Yojimbo
@Acetwinelf

Player Skill Expectations: All players welcome

Starting Character Information:  Basic starting characters, per the book

Posting Expectations: Every other day or so, preferably every day

Restrictions: N/A

Other notes:  Genesys is a new system (info on the system here (https://www.fantasyflightgames.com/en/news/2017/6/27/genesys/)), it came out at the end of 2017.  If you have played Star Wars, Edge of the Empire, you'll be very familiar with the core rules.  This is basically a generic, more polished version of that system.  It's fairly easy for new players to get the hang of, though the Narrative Dice System takes a bit of getting used to, but I think is awesome and a much more dynamic storytelling system than straight "Roll to hit this number".

Spoiler: Narrative Dice System: • show
Every challenge your character faces will have them rolling some combination of Ability and Difficulty dice, known as a dice pool, to determine the results. Ability dice come from your character’s unique skills and characteristics, and provide Success and Advantage symbols. Difficulty dice come from the difficulty of the task your character is trying to achieve, and provide Failure and Threat symbols. Lockpicking an old, rusty door may only provide one Difficulty die, while hacking through a hi-tech firewall designed by a master codesmith may provide many more Difficulty dice. To succeed in whatever task your character is trying to accomplish, a player simply must roll more Success symbols than Failure symbols.

While this may seem simple, the addition of the Advantage and Threat symbols make the results far from binary. Rolling more Advantage symbols yields some positive side effect, regardless of success or failure of the task. This can include things like finding unexpected cover in a firefight or remaining unnoticed while hacking a computer. Meanwhile, rolling Threat means some negative side effect has occurred. Maybe your character drops their weapon after a successful attack or takes longer than expected to track their quarry through the wilderness.
~From the website (https://www.fantasyflightgames.com/en/news/2017/6/27/genesys/)

Feel free to PM me if you'd like more information.

Because this system is so new, it's a very loose set of stats with lots of room to create your own stuff.  (Gnome stats don't exist in the book, but we could totally make them up.)  There will be a lot of "Ok there's no rule for this, so what do you think about _____?"

This is a pre-written campaign, split into 3 acts, so once it ends, I'm done.  =P  It is highly unlikely that I will try to continue this campaign past the written conclusion.  (The main draw for me to DM it is that the content is already written and I don't need to prep for it.)

Note:  We'll probably need to use an off-forum dice roller since our forum dice roller doesn't have the Genesys dice.  Probably this one (https://genesys.skyjedi.com/).
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 06, 2018, 11:20:09 AM
Only just saw this now; I'm definitely going to look into the rules, though I'm not sure yet if I have time to start a new game. I'll try to let you know!
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 06, 2018, 11:46:54 AM
Cool beans!
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Yojimbo on March 06, 2018, 02:03:26 PM
I'm certainly interested! I know absolutely zero about the system, but I'm intrigued.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 06, 2018, 02:06:44 PM
It's a fairly simple system, and it's a LOT of fun for some dynamic storytelling.  =D
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Acetwinelf on March 07, 2018, 08:03:44 AM
Haven't played the system before but sign me up!
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 07, 2018, 09:03:36 AM
Sweet.   8)

@Brave Sir Robin , what are your thoughts about joining this one?

I'm trying to determine the best way to go about character creation if you guys don't have books.  Since it's a pre-made campaign, would you guys like to give me character concepts and I'll make characters for you?
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 07, 2018, 09:33:23 AM
I'm like 75% sure I'm in. ^__^ I've had a chance to glance at the rules, they seem really neat. Reminds me a LOT of Marvel Heroic, which is one of my favourites. It's a bit like Marvel Heroic and the old WoD system had a baby, but WoD isn't sure he's the real father and is growing suspicious of how much time Marvel Heroic has been spending with D&D over the last couple years..

Wow that analogy got dark.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Yojimbo on March 07, 2018, 12:22:00 PM
I may be able to track down pdfs of the book but otherwise I'm not opposed to giving you a concept and have you work out the mechanics.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 07, 2018, 12:39:47 PM
Legal Version  =P (http://www.drivethrurpg.com/product/228813/Genesys-Core-Rulebook)

I won't link to any less-than-legal versions cuz... reasons.  But good luck, if that's what you're looking for.  XD
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 08, 2018, 08:46:50 AM
@Brave Sir Robin , @Yojimbo , and @Acetwinelf .  Would you guys be so kind as to PM me the character concepts you'd like to play?  And I will start working with you on character sheets.  =)

As for some overview, here's what you'll be working with:
Genesys Character Sheet (https://images-cdn.fantasyflightgames.com/filer_public/51/80/51807b45-7dc3-4530-93da-609c7075caad/genesys_character_sheet.pdf)

This should give you a good idea of what your options are for Characteristics (e.g. ability scores) and skills.

WALL OF TEXT WARNING!!

Spoiler: "The way this works" • show

You put together a dice pool of your ability dice, AND the difficulty of what you're trying to do.  You roll all the dice, cancel out opposite symbols, and see what you're left with.

Your Ability pool is typically made up of usually 2 numbers: Your Characteristic and your Skill.  The higher number (regardless of whether that is characteristic or skill) is how many Ability (green) dice you roll.  The lower number is how many of your Ability dice get upgraded to Proficiency (yellow) dice.  Proficiency dice have an additional symbol, covered below.  You can also get (and argue cases for) Boost (blue) dice, which are not due to your ability, but rather due to external circumstances.  Your crush just winked at you, you are familiar with the weapons system you're hacking into, the person you're bartering with is an old friend, etc.

So, for example, the roll for Stealth (Ag) would be the same for someone who has Agility 4 and Stealth 1, as it would be for someone who has Agility 1 and Stealth 4.  However, the person with Ability 4 is going to have that higher base for ALL their agility-based skills, so there's the tradeoff.

The Difficulty pool is determined by the GM based on how difficult the task you are trying to accomplish is, from one Difficulty (purple) die (easy) to five (nearly impossible).  The DM can spend a Story Point to upgrade one of the Difficulty dice to a Challenge (red) die.  Challenge dice have an additional symbol, covered below.  You may also get Setback (black) dice for situational disadvantages, like, it's raining or it's dark or you just saw your buddy get killed.

There are 3 sets of symbols.  On your ability dice, you'll have Successes, Advantages, and the upgraded Proficiency die has a Triumph symbol.  On the difficulty dice, there are Failures, Threats, and the Challenge die has a Despair symbol.  Successes and Failures cancel each other out, and Advantages and Threats cancel each other out.  In order to succeed at your task, you must roll at least one uncancelled success.  (If you roll a wash--no failures or successes--you do not succeed.)  Advantages offer small bonuses which can be narrative (I miss my shot but I hit the steam vent above him) or mechanical (I'll add a Boost die to Joe's next attack).

Triumph and Despair symbols function a little differently.  They provide a success or failure, respectively, but that success/failure can be canceled out without canceling the Triumph/Despair itself.  If you roll a Triumph and 2 failures, your net result is [Triumph, Success, Fail, Fail] for one failure and one triumph.  A triumph or despair can be used to trigger things that advantages can trigger, like a critical on a weapon.  You can also get very creative narratively with the result.  I recently rolled a net 1 Failure, 3 Advantage, and a Triumph against someone's attempt to inject my character with a sedative.  The result ended up being that he succeeded in stabbing me with the needle, but he didn't inject the whole dose, plus something else that happened to my character previously was interfering with the effect he was hoping for.  Instead of being completely sedated, my character instead was taking 2 Setback dice on basically everything.  And of course, Despair works similarly, but in a negative way.

Another really cool tool in this system's kit is Story Points.  The group gets one story point for each player and one for the DM, and you trade them back and forth.  They can be used to upgrade a check or to direct fate to your advantage.  (How convenient that there's a garbage disposal chute in this hallway that we're surrounded in.  How convenient that I sleep with a pistol under my pillow.  How convenient that I have a pair of handcuffs on my belt.  Etc.)  I think there are one or two more things you can use it for, but I'll have to check when I get home.

When you spend a story point, it goes into the other side's pool.  When the players spend a point from their pool, it goes to the DM.  When the DM spends a point, it goes to the players.  These SHOULD be being used often.  The faster they fly back and forth, the more interesting and epic the game tends to be.  =)


So that's the overview.  Remember this is a high-fantasy/medieval type setting.  I can get a list of profession suggestions from the book once I'm home, if you guys would like that for some inspiration.  =)
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 08, 2018, 09:39:22 AM
Can you give us any more info about the setting? Or a plot hook for the adventure?
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 08, 2018, 09:45:37 AM
Sure.  =)

You are a group (you don't have to be adventurers, per say) traveling towards the grand city of Nerekhall.  If we have any mages in the group, they would be interested in the magical history of the city, where a great evil was once unleashed and barely contained, and the magical aftermath can still be studied.  Other than that, it's just a very large city with plenty of opportunities.  Along the way, you happen across the scene of a murder...

I can't say a whole lot more than that without starting to give away hints of the plot.  It's a very D&D-like setting, but because it's just a 1-shot, it's gonna be sort of vague.

Let me know if you have any further questions.  =)
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 09, 2018, 07:47:08 PM
I'm going to try to build a character sheet myself, but I make no promises about its correctness. ^___^
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 10, 2018, 09:50:23 AM
I'll review it for ya.  =)
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Acetwinelf on March 10, 2018, 03:40:52 PM
I'll send a more detailed character concept to otter in a moment but incase this effects the party dynamic im putting it out here now. I'm going to try and be the spokesperson of the party aka mainly focusing in presnce and persuasive skills like negotation so I can keep us alive when not in combat, this will mean I will be near useless in combat so if anyone wants to specialize in beating people up that would probably work very well. Also if anyone wants to be my bodyguard as a part of their backstory that would work pretty well since I probably would not have survived too long without one. (I have played a non combat focused character wtih the narrative dice system and I know from experince, when you don't put any effort into increasing your fighting, you will be near worthless in combat sooo yay!)
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 10, 2018, 04:10:21 PM
Thanks for the heads-up! I was working on a similar character, so I'll try something else instead. <3
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Yojimbo on March 10, 2018, 04:59:39 PM
Any chance you could be adept at speechcraft without being completely useless at combat? So far there ARE only three of us and it would be a much smoother experience if combat doesn't involve one third of the party needing to be carried.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Yojimbo on March 10, 2018, 05:10:21 PM
Rather than ask someone to change their concept without adding anything else, I have the vestiges of an idea floating around my brain here? I'm thinking maybe...the fantasy equivalent of a special detective. Someone who came up from the slums and decided she'd rather be a predator of predators than another pusher, abuser or victim. Rough around the edges but generally well meaning.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Acetwinelf on March 10, 2018, 05:22:27 PM
I'm not exactly sure who your talking to since I just stated what my concept would be and had no idea I was almost using the same one as SirRobin was and if he wants to go back and make his character then that's fine.
Your idea of a special detective while not at all a bad one, doesn't really fit my tastes.
I find myself with 3 ideas
Make my super social character with no combat skills and hope we have little combat or more players. (This really dose t seem like the best idea anymore)
2. Make a dimmed down social character with some combat ability thrown in (this is a decent compromise though it kinda kills the concept I was originally going for which was pacifistic maiden)
3.  Make some kind of magic caster with offensive and supportive capabilities. (I often play casters so this was my first idea but after thinking about it I thought about trying something else but I can always go back to my bread and butter which is magic)
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Yojimbo on March 10, 2018, 05:37:52 PM
Ah sorry, I made a dumb mistake there. I'm not suggesting you play the Detective concept, that was an idea I was putting forth for ME to play. For you I was only suggesting someone with at least some combat skills, although I do see how that flies in the face of a pacifist character.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Acetwinelf on March 10, 2018, 05:49:42 PM
I'm not sure what to do now, I'm glad you said something because it could turn out very ugly to have no combat skills.
I was going to do aristocrat socialite and throw 90 xp into prescence and have max presence but now if I went human socialite I COULD but 30 xp in green bringing it to 3, put 70 in presence bringing it to 4 and then take the free non class skills given by the human archetype and take weapons light and ranged making slightly less social character but probably a better one overall. I could also always play a magic caster which I'm still tempted. What do you guys think?
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 10, 2018, 06:02:12 PM
Well what I was going to do was go Aristocrat + Priest, and buy up a 3 and a 4 in Willpower and Presence (whichever order) and that way be able to be all social and also cast divine spells. Could easily do the same with Wizard/Intellect instead of Priest/Willpower, or whatever.

Basically it's not too hard to wear two different hats in this system. If you want to be both social and do some magic, I think it's quite possible. As tempting as it is to splurge on a 5, it isn't really necessary.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Acetwinelf on March 10, 2018, 06:28:44 PM
I see your point, my question to you @Brave Sir Robin , what is your plan now? If you still want to play social/caster then do so and I will probably try something different like making a more rougeish type character. But if your doing something else than I will go back to my prior plans. (Please don't hrditate to play a social/caster character, I'm fine with playing something else as long as I find a way to still contribute to the party)
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 10, 2018, 06:31:02 PM
I have no plans at this point. I usually wind up filling in in games anyway. ^___^ I can make anything, so don't worry. Just play what you feel like playing.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 10, 2018, 06:47:13 PM
Actually, sort of working on a rogue-like character. Will let you guys know how it goes. ^__^

It's so weird not being able to make an agility-based melee combatant.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 10, 2018, 06:48:51 PM
Yeah I'm gonna look into how easy that would be to house rule for my tabletop game.

Sent from my SM-G930P using Tapatalk

Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 10, 2018, 09:39:15 PM
No worries, I'm happy with ranged.

My scoundrel is nearly done! I like how it's coming together.

To clarify: we get $500 to start with right?
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 11, 2018, 02:44:23 PM
She's done, I've sent her in to Otter. I'm happy to share any details.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Yojimbo on March 11, 2018, 07:56:02 PM
So I know this is a fantasy setting, but is there any tech or magitech like things? Pistols, little mechanical golems, that kind of thing?
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 11, 2018, 08:00:56 PM
Nah, not in this one.  =)
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 11, 2018, 10:35:02 PM
To clarify: we get $500 to start with right?

Also yes, 500 monies. =P  plus a d100 for starting pocket money.

Sent from my SM-G930P using Tapatalk
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 11, 2018, 11:13:45 PM
Ooo, free money?!

(https://im-01.gifer.com/62FQ.gif)

Rolled 1d100 : 11, total 11
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 11, 2018, 11:14:58 PM
Wow. $11

(https://m.popkey.co/8d6e15/qrjK4.gif)
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Acetwinelf on March 12, 2018, 12:08:50 AM
Remember pocket money cannot be spent on starting gear!
Also I for the most part finished my character just waiting to get some feedback and questions answered from otter.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 12, 2018, 12:27:39 AM
Awesome! What did you decide on in the end?
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Acetwinelf on March 12, 2018, 02:08:14 AM
Semi pacifist with 3 in brawn, rank one in melee (light), a sword and the duelist talent so hopefully I put a decent amount of power into her offense
 But I doubt I'll be putting many upgrades past that to her fighting.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 12, 2018, 08:32:18 AM
Remember pocket money cannot be spent on starting gear!
Also I for the most part finished my character just waiting to get some feedback and questions answered from otter.

I saw your link to the character sheet, but I didn't see any questions.  =P

Also sorry I didn't actually respond, I ended up feeling really weirdly tired all weekend so I slept a lot.  I'll be reviewing the 2 submitted character sheets today.

@Yojimbo , how is yours coming along?  Need any help?
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 12, 2018, 08:59:30 AM
Sounds like she can hold her own! That's perfect.

I spoke to Yojimbo yesterday; he has the rules now and was about half way through a sheet last I heard. Sounds like we will be an all-female party. Ocean's Three?
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Yojimbo on March 12, 2018, 06:45:27 PM
Yeah my character is coming along, but I seem to have come down with the plague. So not much energy today.

Will try to get finshed. If you guys need to star wiutout me that's fine.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Acetwinelf on March 12, 2018, 10:49:58 PM
I resent my questions to @Otter, their mainly minor things but if prefer them answered before we start. Let me know if you didn't get them again for some reason Otter.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 13, 2018, 08:11:31 AM
I resent my questions

I totally read this as resent like, begrudged, resent, instead of re-sent.  XD

I got them, I ended up literally not getting home until it was bedtime last night...  Didn't have the free time I thought I would.  I'll get to them today I hope.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 13, 2018, 08:12:41 AM
Yeah my character is coming along, but I seem to have come down with the plague. So not much energy today.

Will try to get finshed. If you guys need to star wiutout me that's fine.

Also, it's fine, not a huge rush.  We can wait for you to get your character done, as it will be kind of weird to start the campaign without you.  It's short enough that you could miss a rather large chunk.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 19, 2018, 12:30:57 PM
@Acetwinelf , did you get my PM last week?
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Acetwinelf on March 19, 2018, 01:38:56 PM
@Otter yes I did I was kinda waiting for a response on my original questions and idea but I'll get working on changing the nemesis thing.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Yojimbo on March 19, 2018, 02:03:26 PM
Character sheet! Many, MANY thanks to Robin for helping me out with this a lot.

Name: Torcasio Soma
Race: Half-Orc (as Orc)
Career: Soldier
Player: Yojimbo

[CHARACTERISTICS]
Brawn 4 | Agility 2 | Intellect 2 | Cunning 2 | Willpower 3 | Presence 1

[DERIVED STATS]
Wound Threshold 18 | Strain Threshold 11 | Melee Defense 2 | Ranged Defense 1 | Soak 5

[SKILLS] (bold denotes class skill)
Athletics (BRN) 1
Brawl (BRN) 1
Coercion (WIL) 2
Medicine (INT) 1
Melee (Light) (BRN) 2
Perception (CUN) 0
Survival (CUN) 0
Vigilance (WIL) 1

[TALENTS]
T1: Toughened (+2 wound threshold)

[EQUIPMENT]
leather armor ($50)
sword ($200)
shield ($80)
backpack ($50)
healing potion ($25, as painkillers)
herbs of healing ($50)
rope ($5)
$40 + 1d100 cash
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 19, 2018, 03:11:16 PM
(https://media1.tenor.com/images/469f8734eb105314c3f3f8b99fe40c99/tenor.gif)
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 19, 2018, 03:15:05 PM
[SKILLS] (bold denotes class skill)

Lies  =P
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Acetwinelf on March 25, 2018, 07:57:55 PM
So my character is pretty much finished and if anyone wants to read it they can do so through this link: https://drive.google.com/open?id=1tvlQ7QaCYDNuo0N6KNk7Wj4vnG_B7fxg
question for @Yojimbo Would your character be my characters bodyguard, your character seems good for the role and more importantly my character just needs someone to be with her for 2 reasons. 1. her flaw is that she is impolsive and she will drop a current task or problem to deal with a problem or someone in need right in front of her. For example if she was to sign a peace treaty in an hour and on her way to the castle she met a small boy looking for his mother, she would forget all about the treaty (even though she knows its more important) and would spend as long as it took to find the boys mother even if it took an hour and an half. Thus she needs someone to keep her on task.
2. her fear is isolation. This means she has the irrational fear that some undefeatable even will appear and attack her the moment she is by herself but she will never face a foe that she cannot survive as long as she is with someone else therfor she needs to be with someone else.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 25, 2018, 08:14:05 PM
Sweet!  I have only half-reviewed your guys' sheets, but I should have plenty of time tomorrow evening.  Sorry I got so busy!!
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 28, 2018, 09:51:03 AM
@Acetwinelf Not to speak for Yojimbo, but I think his character is more of a bounty hunter/thieftaker than a bodyguard. However, I was thinking: Since my character, Kitty, is a bit of a thief, maybe she stole something (not much, probably just some coin or a piece of jewelry) from Meva, and Torcasio saw it happen, caught Kitty, and the two of you are taking her to/back to the city of Nerekhall to turn her into the proper authorities.

This would give us all an excuse to be on the road together, and Meva could ask Torcasio about sticking with her long-term as a bodyguard in-character.

Here's my character sheet, since you two both shared:



(https://img00.deviantart.net/fd3b/i/2018/063/c/9/the_wood_elf_and_fennec_fox_by_ruanmingren-dc4xlbn.jpg)

NAME: Kit'Lanuithel (aka "Kitty")
SPECIES: elf
CAREER: scoundrel
PLAYER: Brave Sir Robin

[CHARACTERISTICS]
BRN 2 | AGI 3 | INT 2 | CUN 4 | WIL 1 | PRE 2

[DERRIVED STATS]
Melee Defense 1 | Ranged Defense 1 | Soak 3 | Stress 0/11 | Wounds 0/11 | Encumbrance 7 + 4 (backpack)

SKILLSSTAT   RANKCAREER?
CharmPRE-
CoolPRS-
CoordinationAGI-
DeceptionCUN1
PerceptionCUN1x
PrimalCUN1x
RangedAGI1
Skulduggery  CUN1
StealthAGI1
StreetwiseCUN1

TALENTS               PAGETIERRANKDESCRIPTION
Quick Draw741n/aOnce per round on your character's turn, they may use this talent to draw or holster an easily accessible weapon or item as an incidental. Quick Draw also reduces a weapon's Prepare rating by one, to a minimum of one.

EQUIPMENT        ENCUMBCOST  RARITYNOTES
short bow2$2752ranged | 7 dmg | crit 3 | medium range | unwieldy 2
knife1$251melee (light) | +1 dmg | crit 3
leather armor2$503+1 soak
backpack-$503+4 max encumbrance
thieves' tools1$755automatic ^ when opening locks
rope1$51"You know what we need, man? Some rope."
torch1$10provides light, removes 1 setback due to darkness

[APPEARANCE]
Petite even by Elven standards, Kitty is otherwise rather plain, with wheat-coloured hair, and pale hazel eyes that seem to soak up the colour of whatever she's wearing. To compensate she's fond of blowing her coin on makeup and perfumes, frequently dyes her hair, and is even fond of carefully painting freckles (a trait she's long admired on humans) on her cheeks and the tip of her ski-jump nose. In contrast, however, she tends to dress plainly and practically, in leather armor, breeches, soft boots, and a small cloak with a large hood.

[MOTIVATIONS]
DESIRE: No Regrets. Kitty wants the courage to live life without looking back, and die without regrets.
FEAR: Banality. She dreads one day growing weary and complacent, settling into a stable, but stagnant and bland routine.
STRENGTH: Resourceful. She doesn't give up easily, and always seems to find a way out of a tough spot.
FLAW: Selfish. She doesn't really care about anyone but herself.

[BACKGROUND]
Kitty has always suspected that her arrival into this world had taken her parents by surprise. Even her name, Kit'Lanuithel, means "unexpected gift" in Elvish; it was the first thing she discarded when she ran away from home.

It was only ever a matter of time, really: the quiet life in her tranquil Elven homeland never suited her carefree (some might prefer "careless") spirit. The world is just too big and bizarre a place to confine one's self to just one little forest!

And the thought of ending up like her parents horrified her: tangled in a loveless marriage of convenience, bogged down by excessive hoarding of material possessions, and regret for the sacrifices they made to obtain them? She still shudders at the thought!

True, she seldom knows where her her next meal will come from, or where she will sleep at night, but these little mysteries are part of what makes life so amusing. You never know what you might find at the end of a winding road, down the next alley (or in a stranger's pocket), and even the inside of a jail cell can feel a little like home if you have no regrets about how you got there (and if you're pretty sure you can break out...)
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 28, 2018, 09:56:35 AM
So I'm back from my trade show trip.  I thought I'd have time in the evenings to review stuff, but the whole group ended up going out to restaurants and bars getting in pretty late, and holy crap I was social'd out.   :-[

Anyway!  You guys might want to find a reason that Kitty wouldn't be in opposition to the rest of the group. You probably want to be more of a cohesive group for this.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 28, 2018, 10:02:51 AM
I was thinking it would be a pretty minor affair - nothing that would put her in real opposition to the party. Kitty is quite good at playing her thievery off as harmless and in-good-fun, and she wouldn't take it at all personally if someone were to try to turn her in. She would, however, take any opportunity to sweet-talk her way out of trouble, maybe offering to be of service to make up for her crime. Like, say, helping them solve a murder, or helping them out if a fight should break out.


EDIT: Hah, I thought of an interesting modification to the idea: Kitty could be following Meva around, still waiting for her opportunity to swipe something from her, and Torcasio could in turn be following Kitty because she knows a thief when she sees one.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Yojimbo on March 28, 2018, 02:57:49 PM
Sorry for the long delays guys, I'm pretty slow about this kind of thing.

I should have put her background into her character sheet, sorry Ace, but yes Torcasio is a Bounty Hunter. She came up in the slums of (insert larger human city here) and being a bounty hunter is both sort of a way to say "Look I catch bad guys, I'm not a bad guy even though I'm a half orc" and "Look at these bad guys, race doesn't make someone good or bad."

She could certainly be escorting Kitty somewhere with Meva to get her perfunctory slap on the wrist, or stalking Kitty by keeping an eye on Meva to make sure she doesn't get stolen from. The other thing could be Kitty and Torcasio maybe know each other, sort of a batman/catwoman thing minus the sex, so even if she catches the wily thief, a sudden murder might lead to her thinking that getting help would be the lesser of two evils.

Just some suggestions though. I'm a big fan of party Harmony, so I can bend to what Otter needs for the one-off.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 28, 2018, 05:14:36 PM
The other thing could be Kitty and Torcasio maybe know each other, sort of a batman/catwoman thing minus the sex, so even if she catches the wily thief, a sudden murder might lead to her thinking that getting help would be the lesser of two evils.

Hah! I love the idea of them having a short history like that.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Acetwinelf on March 28, 2018, 05:32:41 PM
If that's what y'all want I'm not against it.
My question then is, how does your history tie into Meva, how are all of us working together if we have a pacifist a bounty hunter and a rouge. Y'alls history ties into each other if facing a greater evil but since we are trying to decide why we are traveling together than it's not going to be very helpful.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 28, 2018, 05:35:00 PM
I guess that brings up a question for Otter: Are we meant to all know each other and be traveling as a party before the start of the game, or are we just all on the same road at the same time when we stumble upon the adventure hook?

I sort of assumed it was the latter, but I'm not sure where I actually got that impression lol
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Yojimbo on March 28, 2018, 06:08:01 PM
If we do all need to know each other I think that's okay too. Meva could have hired Torcasio on one or more occasions to bring in a dangerous or just law-breaking bounty alive and unharmed. Torcasio has a fairly high Brawl so that she has the option to bring targets in alive, and that could be a good selling point with someone who hates violence like Meva does. Even that way if we all just happen to bump into each other, Torcasio knows Meva is reliable when it comes to payment, and Meva knows 'Sio can be relied on to not jump to lethal violence as a first resort.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Acetwinelf on March 28, 2018, 06:39:04 PM
I like that, Torcasio would defiantly be someone she would call if Meva needed reliable. The question now is how would Kitty fits into the dynamic considering Kitty's morality (at least from what i've read) is no where near Meva's. One way I can see it working out is if Meva seeking a companion on her travels ran into Kitty and at first kitty was only their to steal from her but then realized that she could do better by stealing from the many noble mansions that Meva makes her way through in her peace talks. Just an idea.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 28, 2018, 07:17:53 PM
It could be that this whole "Kitty stole from Meva, and Torcasio caught her" business happened some time in the past, and bygones have already been let be bygotten (wow, it's really hard to conjugate that idiom, and I don't know why I tried).

Kitty isn't really a thief by trade, she's more of a drifter and tourist who just so happens pay for her expenses with other people's money. And she wouldn't steal from a friend. (But don't quote me on that.)
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on March 28, 2018, 10:18:14 PM
For this one-shot, I think it would run most smoothly if the group all knows each other already.  The setup seems to imply that everyone is travelling together, and it would be kind of difficult to get the first encounter to run smoothly if you guys aren't already a group.  =P
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Brave Sir Robin on March 28, 2018, 11:50:35 PM
Okay, I'm cool with that. So maybe Torcasio has been working with Meva for a while, and Kitty and Torcasio have a mutual respect for one another developed over a history of playing cat and mouse. Maybe she's even convinced Kitty to try going straight for a while and actually earn some money through adventuring, if not actual, standard employment. Sort of like a sidekick/intern in the bodyguard/lawman biz. I mean, a former thief could potentially make a good thief-taker if she applied herself; takes one to know one, you know? And Kitty will try anything once, though I think she mostly finds Torcasio amusing, and maybe Meva, too.
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Yojimbo on March 29, 2018, 12:14:59 AM
Totally works for me. 'Sio figures that working for Meva is both pretty straightforward, AND she knows that Meva doesn't cheat her hires, so it seems like a good place to try and ease Kitty onto the straight and narrow. COuld be temporary bodyguard work to keep Meva out of trouble until a proper Knight can be found to be her bodyguard or something.
Title: Re: [Genesys] The Haunted City [3/5 | 3]
Post by: Otter on March 29, 2018, 08:06:39 AM
That sounds like a plan.  Are you guys comfortable with getting started soon then?
Title: Re: [Genesys] The Haunted City [3/5 | 3]
Post by: Acetwinelf on March 29, 2018, 08:10:02 AM
Yeah sounds good to me.
Title: Re: [Genesys] The Haunted City [3/5 | 3]
Post by: Otter on March 29, 2018, 09:06:24 AM
Here we go! (http://irate-pirate.org/the-haunted-city/act-i-blood-on-the-fields/new/#new)
Title: Re: [Genesys] The Haunted City [3/5 | 3]
Post by: Brave Sir Robin on March 29, 2018, 11:29:12 AM
(https://i.imgur.com/xTiTJr8.gif)
Title: Re: [Genesys] The Haunted City [0/5 | 3]
Post by: Otter on April 02, 2018, 03:53:34 PM
https://drive.google.com/open?id=1tvlQ7QaCYDNuo0N6KNk7Wj4vnG_B7fxg

Forgot to mention--you want your wounds and strain to be 0.  In Genesys, you start at 0 and take wounds/strain, unlike D&D where you lose hit points until you get to zero.  =)
Title: Re: [Genesys] The Haunted City [3/5 | 3]
Post by: Yojimbo on April 02, 2018, 07:53:40 PM
I'm gonna be MIA for about 48 hours or so and then I'll be back like Arnold.