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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by SchrodingersNinja on Today at 12:37:29 PM »
I won't require you to make a backstory for your expendable helper, but would appreciate it if you at least rolled a name so I don't have to. If you WANT an apprentice or buddy all the time that is up to you, but this feature is intended to even the odds in combat.

Does that clear things up? Any further questions, while we wait for everyone to choose starting positions?
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by Brave Sir Robin on Today at 09:32:05 AM »
Heh, I like the idea of giving the kobold fodder names and a little personality so that they feel like real losses to the tribe, not just a number. Seems like a fun guideline for people who are into it. There are lots of name generators and even character trait generators for ideas on the fly.

I'm going to wait to name/control one until we have the clan mob them. I don't think we're necessarily meant to have one follow us around all the time, and Krinn wouldn't put up with it anyway. ^__^
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[5E] Defending The Dungeon / Re: Part 1: A Warren in the Woods
« Last post by Brave Sir Robin on Today at 09:28:23 AM »
Krinn's initiative 1d20+3 : 11 + 3, total 14


Krinn also lurks in the sleeping room, near the entrance. A bulge moves under his ropes, snaking its way up his chest until the head of a thick-scaled lizard pokes his head out of the neckline. Nak Nak, Krinn's lizard familiar, cocks his head, trying to make sense of the commotion and anxiety in the air. Krinn pats him gently on the head, then strokes him once, and he disappears in thin air, shunted into an extra dimensional space, for safety.
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[5E] Defending The Dungeon / Re: Part 1: A Warren in the Woods
« Last post by Acetwinelf on Today at 08:38:12 AM »
Feedka and a nearby digger name sage will be standing by the entrance to the sleeping chambers
Feedka O-38 and Sage P-38
Initative:
Rolled 1d20+3 : 14 + 3, total 17

Sage: a strangely calm and quiet 14 year old male kobold who rarely speaks. His name stands for the rare events when he does talk in which he always says something seemingly wise or insightful. He hopes one day he can be moved to a higher postion in the clan so he can guide his people to prosperity. (Feedka note, Age a smart kid who learned to be quiet and listen at a young age, a skill many of his kin and peers failed to master.)
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by Acetwinelf on Today at 08:18:39 AM »
That was the plan but I was thinking it should be more of a concrete rule do as to keep up the feeling that everyone in the Warren is a different person. If we have to make  new Kobold each time one dies then that person should have a name and a backstory of some sort as a rule.
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by SchrodingersNinja on Today at 08:11:45 AM »
Ah, well if you want to pick a name and a few sentences of background or personality feel free!
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by Acetwinelf on Today at 08:10:31 AM »
More what I was saying is that each player must name and give a bit of backstory to the kobold they are controlling (so as not to increase the responsabilites of the DM while also possibly adding interesting named characters if any survive past the attack)
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by SchrodingersNinja on Today at 08:07:42 AM »
I'll roll for names, sure. Makes sense
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by Acetwinelf on Today at 08:06:48 AM »
On that topic I would like to add a rule for that.
Each kobold introduced must have a name, small thing unique to them and or a goal.
The goal of this game is to out us in the shoes of the normal dungeon enemy which means that these are no longer nameless minions but distinct individuals.
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by SchrodingersNinja on Today at 08:02:20 AM »
You will have a regular Kobold acting on your turn, controlled by you, until we run out.
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