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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by Brave Sir Robin on April 18, 2018, 07:20:33 PM »
Is it okay if Krinn has set alarm spells at, say:

1. where the portcullis is (mental alarm)
2. where the first crossbow trap is (audible alarm)
3. and one at the entrance to the shrine (audible alarm)

?
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by Dingus on April 18, 2018, 06:46:58 PM »
True @Acetwinelf I wasn't just looking at spot before grabbing dinner. And that'd work. Storage to entry way just somwe have a bit of an ambush tactic. I had a few other ideas but 10 spaces won't connect
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by Acetwinelf on April 18, 2018, 05:47:09 PM »
Yep i would definetly say a no on putting that in the hatchery but im fine with the storage, also if we need to make a last stand in the hatchery we dont want out enemies able to attack from 2 locations.
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by SchrodingersNinja on April 18, 2018, 05:43:06 PM »
I would say the Perception DC for a tunnel would be 10 + proficiency of the digger. So 12 in this case. It is however, hard to squeeze through for medium or larger creatures.
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by Acetwinelf on April 18, 2018, 05:30:14 PM »
How hard would it be to spot for an adventurer because unless it is very difficult, Feedka will insist on it being in the storage room and conecting to the sleeping chambers instead.
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by Dingus on April 18, 2018, 05:13:37 PM »
So how would everyone feel about a secret passage connecting the hatchery and sleeping chamber?
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by SchrodingersNinja on April 18, 2018, 05:05:32 PM »
Starting gear will be whatever is appropriate for your class (weapons, armor, and a pack usually) plus 5d4 gold (representing what you have stolen so far).

Regarding "secret passageways" I think after the first fight I will make that one of the ways you can customize your lair: by digging small tunnels from room to room so you can flank the enemy. Right now, assume you had time to dig one hidden tunnel, no longer than 10 squares long, with one entrance and one exit. Let me know where this is and I can add it to the map for you.
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[5E] Defending The Dungeon / Re: Part 1: A Warren in the Woods
« Last post by Dingus on April 18, 2018, 04:02:57 PM »
Crawl jogs out of the warrens carrying himself almost in a hurry. When he sees Krinn and Feedka he quickly jumps out of the way as he passes and moves towards Doppa.

"Uh chief, we got the best engineers getting the traps ready, and there may be some natural passages we may be able to use. I'll let you know more when I learn more."

He then begins shifting his weight from one foot to another while waiting for Doppa's response.
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by Dingus on April 18, 2018, 03:46:10 PM »
@SchrodingersNinja I'm good now. I wasn't receiving notifications for the thread. Also about equipment, I looked through the threads and didn't see what we were doing for equipment. Also the Feature I was talking about is secret passages under the engineer background.
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[5E] Defending The Dungeon / Re: Part 1: A Warren in the Woods
« Last post by Brave Sir Robin on April 18, 2018, 02:31:23 PM »
"The what now?" Krinn's expression is momentarily blank. "Oh, right, yes, of course," he recalls, laughing at himself and passing the lapse off as merely being a little fuzzy in the brain after his ritual.

He leans in to speak in hushed tones for some reason, as though someone might be listening who shouldn't. "All signs say that The Ancient Dragon Spirits will be on our side, and will preserve us if we are worthy! We must not disappoint them!"
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