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Kreekreek appears in a puff of smoke, feeling all over his body.

...alive.  What a day... Oh, another one?

Initiative 1d20+4 : 3 + 4, total 7

Cutting words, against dex/initiative 1d10 : 9, total 9

Looking For Players / Re: [D&D 5E] Lady Halanaestra's Menagerie [5/6 | 2 ]
« Last post by Elderosa93 on May 22, 2019, 05:19:41 PM »
Hello! This looks like a lot of fun, and I would like to join if there is still a spot open!

The orange-clad turtle reappears in an identical arena, new opponent across from him.

"Here we go again..."
he says with a shrug.

init 1d20+2 : 19 + 2, total 21
FIGHT! / Re: Unlighted Land Tournament Round 5 (drobob vs Isitaris)
« Last post by Isitaris on May 22, 2019, 12:04:37 PM »
Nakor summons forth a black hound made out of dark mist behind the half-orc, and begins an incantation, muttering words and manipulating a pearl with his free hand, in an attempt to paralyse his opponent.

Hound's initiative 1d20+2 : 3 + 2, total 5

[Bonus action hound of ill omen. Action casts Hold Person: DC18 WIS save, with disadvantage because of the hound. Moves away 15 feet.]

Spoiler: show

Hound of Ill Omen
At 6th level, you gain the ability to call forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to magically summon a hound of ill omen to target one creature you can see within 120 feet of you. The hound uses the dire wolf statistics (see the Monster Manual or appendix C in the Playerís Handbook), with the following changes:

    The hound is size Medium, not Large, and it counts as a monstrosity, not a beast.
    It appears with a number of temporary hit points equal to half your sorcerer level.
    It can move through other creatures and objects as if they were difficult terrain. The hound takes 5 force damage if it ends its turn inside an object.
    At the start of its turn, the hound automatically knows its targetís location. If the target was hidden, it is no longer hidden from the hound.

The hound appears in an unoccupied space of your choice within 30 feet of the target. Roll initiative for the hound. On its turn, it can move only toward its target by the most direct route, and it can use its action only to attack its target. The hound can make opportunity attacks, but only against its target. Additionally, while the hound is within 5 feet of the target, the target has disadvantage on saving throws against any spell you cast. The hound disappears if it is reduced to 0 hit points, if its target is reduced to 0 hit points, or after 5 minutes.
FIGHT! / Re: Unlighted Land Tournament Round 5 (drobob vs Isitaris)
« Last post by Isitaris on May 21, 2019, 05:28:15 PM »
Another opponent. Again. Like the last duel, Nakor doesn't show any hesitation, and readies himself to fight, without reacting to his opponent's words.

Initiative 1d20+1 : 13 + 1, total 14

FIGHT! / Unlighted Land Tournament Round 5 (drobob vs Isitaris)
« Last post by drobob on May 21, 2019, 08:33:43 AM »
The half-orc appears in a cloud of mist and sighs, already looking defeated. He touches his jaw and draws his weapons as he looks around. "I don't care if this is a nightmare, I'm not going to just lay down," he calls into the ether. "Show whatever form you're taking next and let's get this over with."

Initiative 1d20+1 : 6 + 1, total 7

FIGHT! / Re: Unlighted Land Tournament Round 4 (Schrodinger's Ninja vs Aweron)
« Last post by Aweron on May 16, 2019, 01:06:40 PM »
Mikey's first attack awakens a boiling rage within Gul'ragg's blood, who makes one last desperate attack for his life. He conjures all his power he can muster, his own and granted by Gruumsh. With a savage roar that echoes across the plane, he swings his axe at the tortle, finally connecting for the first time during the whole battle. With a shockwave of radiant energy, his opponent is thrown off him and send tumbling next to him.

Gul'ragg takes a few well deserved winded breaths then begins to stand up, propping himself up with his axe. He walks up to his opponents still body.

"You fought well enough. But the Godflayer always conquers." he says calmly, takes a second longer, as if to pay respects to the tortle, then lifts his axe and slams it down hard, decapitating him, making sure he doesn't come back.
FIGHT! / Re: Unlighted Land Tournament Round 4 (Schrodinger's Ninja vs Aweron)
« Last post by Aweron on May 16, 2019, 12:47:30 PM »
[Damage rolls: Axe damage, orcish fury bonus, Improved divine smite, and an added 4th level smite.]

Slashing 2d12+4 : 7, 10 + 4, total 21
Radiant 6d8 : 4, 2, 5, 2, 5, 8, total 26

Orcish Fury
Increase your Strength or Constitution score by 1, to a maximum of 20.
When you hit with an attack using a simple or martial weapon, you can roll one of the weaponís damage dice an additional time and add it as extra damage of the weaponís damage type. Once you use this ability, you canít use it again until you finish a short or long rest.
Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.

Also to consider:
Great Weapon Fighting
You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.
FIGHT! / Re: Unlighted Land Tournament Round 4 (Schrodinger's Ninja vs Aweron)
« Last post by Aweron on May 16, 2019, 12:41:20 PM »
The first attack almost knocks him out, but his orcish blood leaves one more attack in him before the second one connects.

[Reaction attack, will roll dmg if i hit.]
To hit 1d20+9 : 15 + 9, total 24
disadv 1d20+9 : 19 + 9, total 28
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