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31
FIGHT! / Re: Unlighted Land Tournament Round 1 (drobob vs Harbinger)
« Last post by drobob on April 22, 2019, 03:49:29 PM »
Slayer's Counter Attack
Improvised Weapon (Bow) 1d20+4 : 6 + 4, total 10
Bludgeoning Damage 1d4+4 : 3 + 4, total 7


If misses:
Charisma Save 1d20-1 : 7 - 1, total 6
Mage Slayer Advantage? 1d20-1 : 9 - 1, total 8
Supernatural Defense 1d6 : 2, total 2


Spoiler: show

Slayer’s Counter
If the target of your Slayer’s Prey forces you to make a saving throw, you can use your reaction to make one weapon attack against the quarry immediately before making the saving throw. If your attack hits, your save automatically succeeds, in addition to the attack’s normal effects.

Supernatural Defense
Whenever the target of your Slayer’s Prey forces you to make a saving throw, add 1d6 to your roll.

If you've got something that gives disadvantage on saves, ignore my second roll

Mage Slayer
You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits:
When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.
When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.
You have advantage on saving throws against spells cast by creatures within 5 feet of you.

Don't forget those Concentration checks.
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Combatant Lounge / Re: Unlighted Land Tournament
« Last post by drobob on April 22, 2019, 03:47:15 PM »
No problem. Gotta learn someway.
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Combatant Lounge / Re: Unlighted Land Tournament
« Last post by Harbinger on April 22, 2019, 03:46:24 PM »
You aren't missing anything. Newb piloting g a warlock for the first time, assuming spell saves count as ability checks.


Carry on, please forgive the lack of clarity.
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Combatant Lounge / Re: Unlighted Land Tournament
« Last post by drobob on April 22, 2019, 03:29:47 PM »
Is the disadvantage from Hex? Cause that should affect just checks unless I'm missing something.
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FIGHT! / Re: Unlighted Land Tournament Round 1 (drobob vs Harbinger)
« Last post by Harbinger on April 22, 2019, 03:27:42 PM »
AC 16, so neither is a hit.

Kreekreek will fly into melee range and attempt to cast Plane Shift, designating Baator.

spell attack 1d20+9 : 10 + 9, total 19


If it lands, roll a DC 17 charisma save, with disadvantage.
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Combatant Lounge / Re: Unlighted Land Tournament
« Last post by Harbinger on April 22, 2019, 03:14:27 PM »
I saw this after I saw your post with th counter.  :-\
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FIGHT! / Re: Unlighted Land Tournament Round 1 (drobob vs Harbinger)
« Last post by drobob on April 22, 2019, 02:59:23 PM »
"Quit that! Get down here!"

Rashigu fires two more arrows as he moves forward.

Longbow Attack 1d20+6 : 4 + 6, total 10
Piercing Damage 1d8+1 : 6 + 1, total 7

Longbow Attack 1d20+6 : 8 + 6, total 14
Piercing Damage 1d8+1 : 8 + 1, total 9


Slayer's Prey Damage 1d6 : 3, total 3


[Move 30' toward you (I think there's 50' between us now from your flight)
Bonus: Mark as Slayer's Prey

Spoiler: show
Slayer's Prey
As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon. Lasts until my next short/long rest.
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Combatant Lounge / Re: Unlighted Land Tournament
« Last post by drobob on April 22, 2019, 02:55:27 PM »
Looks like you went with it so we can go with that. Though, you did fly back up. Don't know why I didn't think that would happen. Maybe hoped you would be restrained longer ;)
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Combatant Lounge / Re: Unlighted Land Tournament
« Last post by Harbinger on April 22, 2019, 02:49:02 PM »
Up to you, it's your ability, and I didn't give you a chance to react to my action.

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FIGHT! / Re: Unlighted Land Tournament Round 1 (drobob vs Harbinger)
« Last post by Harbinger on April 22, 2019, 02:39:32 PM »
Kreekreek will fly up and back 50 feet.
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