Recent Posts

Pages: 1 2 3 [4] 5 6 7 8 9 10
31
[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by rjbprime on April 08, 2018, 04:18:47 AM »
From what I can gather, the following list of traps is what @Acetwinelf and @BlazingFox are thinking:

  • p46 & p47: open portcullis
  • k43: a door that is loaded with a toxic needle trap in the handle aswell as the pressure plate for the portcullis
  • k41 & k42: fiery blast trap on the floor
  • k40: sleep trap
  • j37/k37: XBow Trap targetting rear guard
  • p37/q37: XBow Trap targetting forward guard
  • w3/x3/y3/z3: Scythe Trap
  • v4/t6: Scythe Trap lever
  • E10/F10: Pit trap

I'm not sure on if the portcullis is to guard the hatchery, or to trap the adventurers, as the portcullis trap panel is in the entranceway.
32
[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by SchrodingersNinja on April 07, 2018, 11:37:37 PM »
As the lair is currently configured, starting from the bottom, the rooms are:

An entryway with a pool of stagnant water

Large communal sleeping chamber

A worship center

Storage/workshop

A Hatchery

[Was sick yesterday, sorry for the delay.]
33
[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by Brave Sir Robin on April 07, 2018, 03:25:23 PM »
So, regarding the map on the previous page: what exactly are all the rooms? I can probably guess, but I want to make sure.
34
[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by SchrodingersNinja on April 06, 2018, 11:00:16 AM »
For this first encounter, don't worry about materials for traps. I have no problem adding some spikes to a pit trap either. But after these traps are damaged or destroyed you are out of luck until you get specialists to repair or build new ones with materials. I'd appreciate a bulleted list of the traps you want to add (or you can draw them on the image with mspaint and send it back to me). After the first encounter you will go about digging out new rooms to expand and get more resources/manpower/materials.
35
[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by rjbprime on April 06, 2018, 05:33:38 AM »
Sounds good on both accounts. Just need materials.
36
[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by BlazingFox on April 06, 2018, 04:47:02 AM »
Maybe throw in a crossbow trap at j/k(p/q) 37 to either shoot the first person out of the hallway (p/q), or shoot someone, maybe the wizard if they have one, in the back (j/k). Throw in the scythe trap at w/x/y/z 3 with the lever at v4 or t6 as a last defense and a pit trap at E/F 10 maybe. Opinions?
37
[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by Acetwinelf on April 06, 2018, 01:23:15 AM »
So guys I have an idea and I want yall to tell me what yall think about it. What if we have a short flurry of traps at the entrance before they even see a kobold. This is what my mind has thought of.
We have a open portcullis at grid reference p46,p47 next at k43 we have a door that is loaded with a toxic needle trap in the handle aswell as the pressure plate for the portcullis, this will freak them out loosing their guard and they will be more likely to trigger the posion needle. Next as they pass through the door to k42 their is a fiery blast trap on the floor and then there is a fiery blast trap on k41 aswell finished off by a sleep trap at k40. This makes the hallway a very tight death trap that will destroy moral, drain hp, weaken them with posion and take some party members out of the fight by making them sleep (that also can help incase we wish to take any alive, which we should because their are a good manner of ways we can make use of them.)
What do yall think? it may work it may not but it seems pretty brutal and to protect our homes we need nothing less (this plan was also made disrigarding material components or requirments and I kinda got confused so traps may need to be switched out with more doable ones if these are impossible)
38
[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by rjbprime on April 06, 2018, 12:50:05 AM »
@SchrodingersNinja: is there a way we can upgrade the pit trap, to a spike pit trap? That would be useful, if we make the pit become 15ft deep, with 5ft high spikes in it, for those pesky adventurers.
39
[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by Acetwinelf on April 05, 2018, 11:13:20 PM »
Read the other topics, in there somewhere is a pdf he told us to use to set things up.
40
[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by Dingus on April 05, 2018, 11:05:41 PM »
What exaclty am I looking for? Just stuff I have from packs that we could use? Because I have about 1000 ball bearings if sl
Pages: 1 2 3 [4] 5 6 7 8 9 10