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31
Unarmed Attack 1d20+10 : 5 + 10, total 15
Unarmed Attack advantage 1d20+10 : 18 + 10, total 28
Bludgeoning Damage 1d8+7 : 2 + 7, total 9

Unarmed Attack 1d20+10 : 2 + 10, total 12
Unarmed Attack advantage 1d20+10 : 17 + 10, total 27
Bludgeoning Damage 1d8+7 : 7 + 7, total 14
32
Rolled 1d20+8 : 10 + 8, total 18
33
FIGHT! / Re: Unlighted Land Tournament Round 4 (Schrodinger's Ninja vs Aweron)
« Last post by Aweron on May 16, 2019, 12:32:11 PM »
The half-orc is looking visibly hurt at this point. He uses his last bits of strength to try seize your muscles saying: "I. WILL NOT. YIELD!"

[Using Hold Person as action, which drops the concentration on the smite. Another DC17 Wis for you.]
34
2 crits
Rolled 1d8 : 3, total 3

Rolled 1d8 : 1, total 1
35
"I'll get right on that... NOT!"

Unarmed Attack 1d20+10 : 20 + 10, total 30
Unarmed Attack advantage 1d20+10 : 9 + 10, total 19
Bludgeoning Damage 1d8+7 : 7 + 7, total 14


Unarmed Attack 1d20+10 : 16 + 10, total 26
Unarmed Attack advantage 1d20+10 : 11 + 10, total 21
Bludgeoning Damage 1d8+7 : 7 + 7, total 14


Flurry of Blows -1 Ki

Unarmed Attack 1d20+10 : 20 + 10, total 30
Unarmed Attack advantage 1d20+10 : 9 + 10, total 19
Bludgeoning Damage 1d8+7 : 5 + 7, total 12



Unarmed Attack 1d20+10 : 4 + 10, total 14
Unarmed Attack advantage 1d20+10 : 15 + 10, total 25
Bludgeoning Damage 1d8+7 : 2 + 7, total 9
36
Rolled 1d20+8 : 10 + 8, total 18
37
FIGHT! / Re: Unlighted Land Tournament Round 4 (Schrodinger's Ninja vs Aweron)
« Last post by Aweron on May 16, 2019, 12:17:04 PM »
Getting tired of being held, he'll yell out: "Enough, worm! Release me and fight with honor!"

[Using Command as an action to make you release your grapple and end your turn.]

Make a DC17 WIS save

Spoiler: show
Command
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop. The target drops whatever it is holding and then ends its turn.

Flee. The target spends its turn moving away from you by the fastest available means.

Grovel. The target falls prone and then ends its turn.

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
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FIGHT! / Re: Unlighted Land Tournament Round 4 (Schrodinger's Ninja vs Aweron)
« Last post by Aweron on May 16, 2019, 11:56:29 AM »
Concentration 1d20+7 : 6 + 7, total 13
Concentration 1d20+7 : 11 + 7, total 18
Concentration 1d20+7 : 4 + 7, total 11
39
Critical Damage
Rolled 1d8 : 7, total 7
40
"You gotta big mouth, fella!"
RaGe!
Unarmed Attack 1d20+10 : 20 + 10, total 30
Unarmed Attack advantage 1d20+10 : 4 + 10, total 14
Bludgeoning Damage 1d8+7 : 2 + 7, total 9


Unarmed Attack 1d20+10 : 1 + 10, total 11
Unarmed Attack advantage 1d20+10 : 4 + 10, total 14
Bludgeoning Damage 1d8+7 : 6 + 7, total 13

Flurry of Blows -1 Ki

Unarmed Attack 1d20+10 : 17 + 10, total 27
Unarmed Attack advantage 1d20+10 : 15 + 10, total 25
Bludgeoning Damage 1d8+7 : 3 + 7, total 10


Unarmed Attack 1d20+10 : 2 + 10, total 12
Unarmed Attack advantage 1d20+10 : 12 + 10, total 22
Bludgeoning Damage 1d8+7 : 7 + 7, total 14
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