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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by Acetwinelf on April 05, 2018, 11:01:24 PM »
@Dingus you haven't missed too much but look at what you have then help us decide how to build our dungeon @SchrodingersNinja  were now working with 10 traps instead of 1 right? If so I still demand we have a falling portcullis trap (simply it's really cool in my mind plus it will be great for capturing or killing, fleeing heros because they will have no where to flee to.)
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by Dingus on April 05, 2018, 10:57:02 PM »
Hey everyone sorry for the inactivity lately. May 4 is my last day of this semester so I've been on the run a lot. Got on a health kick which has messed my routine up. But I'm good now, any business I need to attend to? I put my sheet with the other sheets.
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[5E] Defending The Dungeon / Re: Part 1: A Warren in the Woods
« Last post by SchrodingersNinja on April 05, 2018, 10:33:09 AM »
[FYI, The clan leader is named Doppa. I used the verb yips because when he gets excited he sounds a bit like a yipping, yapping dog.

When you guys decide where you want to set a trap, give me the grid coordinates and I can add it to the map.]
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[5E] Defending The Dungeon / Re: Part 1: A Warren in the Woods
« Last post by Acetwinelf on April 05, 2018, 08:56:25 AM »
Feedka will approach Yips from behind, put her hand on his shoulder and say. "Time may be against us but we cannot spend time focusing on what we do not have and instead we must focus on what we do, my young leader."
Feedka will then walk away to check on the traps that are prepared for our guests of honor.
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by SchrodingersNinja on April 05, 2018, 01:00:55 AM »
Quote
1. What did you roll for our color 2. What is the heiarchy/ranking in the detached tribe. 3. What is the hiarchy of the tribe as a whole. 4. How old do you need to be in our tribe to qualify as an elder. 5. How many other elders are there in our tribe. 6. Are elders typacilly the leaders of the tribe or is it someone else.

1. Green and Black Stripes

2. You have the son of your former clan chief leading you, but Kobold leadership can be fluid if there is a challenger.

3. The tribe you split from has several elders, forming a war counsel for the chief. You are forging your own destiny, and will likely not be answering to them for longer than it takes to get a decent sized hatchery going in your new home.

4. I am unsure if there is a book definition for an elder. I believe 120 is max lifespan, so lets say 60 is an elder, unless I see a source stating otherwise. Most kobod die before 20.

5. Most are young in your new tribe.

6. Leaders of the tribes are Kobold who distinguish themselves, live to old age, and seize some power. Examples of important Kobold jobs: warrior, an arcane magician, an intelligent inventor/trap-smith, a brood mother, a priest. Any who survive to old age must have had an important job to keep them out of the meat-grinder for so long.
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[5E] Defending The Dungeon / Re: Part 1: A Warren in the Woods
« Last post by SchrodingersNinja on April 05, 2018, 12:54:35 AM »
"Too soon, too soon!" Yips Doppa, the clan chieftain. He is inexperienced, and rose to prominence because his father, Rarn, was the leader of the larger Iron-Scale clan you have split from. Inexperienced, though he may be, he may not be wrong. You have barely had time to make this lair your own, with no room to add the dangerous traps and small passageways that are a Kobold's in the manner Kurtulmak passed on to your cunning ancestors.

Still, you are KOBOLD! No overgrown mammals will raid your warren and displace you. Your new clan claimed this land, and you will thrive here! It is time to prepare deadly surprises for your enemies. You will teach them to fear your green and black scales as you strike from the darkness and add their belongings to the tribe's loot.

[For the first round lets say you have time to add 10 traps from the list I shared. Ignore any requirements, assume your old clan helped you with the implementation.

When the fight begins, you will control your own character and another generic Kobold.

If your character dies, you may choose a generic Kobold from Volo's or the Monster Manual for the rest of combat, and can make another character sheet after the battle.

As Kobold are killed you will deplete your reserves until none are left, or the enemy dies. You have 12 Kobold in reserve.

For additional tribal Weapons, you have slings for everyone, 5 shortbows, 5 spears, 20 Javelins, and 5 flasks of oil.]
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by SchrodingersNinja on April 04, 2018, 04:12:51 PM »
I am at work right now, but expect a new post from your friendly neighborhood DM tonight.

Incidentally I saw a thread on reddit recently where someone did something similar, which I found amusing.

https://www.reddit.com/r/dndnext/comments/88igxe/koboldstorm_30_kobold_vs_the_tomb_of_horrors/
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Looking For Players / Re: [Genesys] The Haunted City [3/5 | 3]
« Last post by Yojimbo on April 02, 2018, 07:53:40 PM »
I'm gonna be MIA for about 48 hours or so and then I'll be back like Arnold.
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by SchrodingersNinja on April 02, 2018, 05:07:07 PM »
She's been improving all weekend. I'm hoping tomorrow she's good.
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by Brave Sir Robin on April 02, 2018, 05:05:54 PM »
No rush! I hope she feels better soon!
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