Recent Posts

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51
[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by SchrodingersNinja on April 02, 2018, 05:01:24 PM »
My daughter has been sick, so please excuse the delay. When I can ill answer your questions and try to start weaving a story for you.
52
Looking For Players / Re: [Genesys] The Haunted City [0/5 | 3]
« Last post by Otter on April 02, 2018, 03:53:34 PM »
https://drive.google.com/open?id=1tvlQ7QaCYDNuo0N6KNk7Wj4vnG_B7fxg

Forgot to mention--you want your wounds and strain to be 0.  In Genesys, you start at 0 and take wounds/strain, unlike D&D where you lose hit points until you get to zero.  =)
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by BlazingFox on April 01, 2018, 11:49:56 PM »
You can't beat the classics, so pit trap obviously either in the entrance or one of the hallways were it can slow them down.
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by Acetwinelf on April 01, 2018, 01:22:19 AM »
@SchrodingersNinja questions. 1. What did you roll for our color 2. What is the heiarchy/ranking in the detached tribe. 3. What is the hiarchy of the tribe as a whole. 4. How old do you need to be in our tribe to qualify as an elder. 5. How many other elders are there in our tribe. 6. Are elders typacilly the leaders of the tribe or is it someone else.
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[5E] Defending The Dungeon / Re: Character Sheets and Backstories
« Last post by Dingus on March 31, 2018, 01:28:40 PM »
Character Sheet
https://www.myth-weavers.com/sheet.html#id=1530378

Backstory
Crawl always was different. Since he was born Crawl has always been jittery, always moving, and never turns his back to anyone. Because of his jitteriness Crawl was not very strong, but he was fast and fights dirty. He often bashed heads with others when he was younger, because of this he learned how to run and where to run.

As he grew he joined the engineers and helped map the tunnels. When he wasn't working on tunnels he moved supplies with them and now he just helps by running what the clan needs
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by SchrodingersNinja on March 31, 2018, 11:21:22 AM »
You currently have 12 other warriors/diggers and one clan blacksmith. You expect several more as well as some specialized workers some time after this attack.
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by Brave Sir Robin on March 31, 2018, 10:16:11 AM »
Krinn has a crossbow and some bolts that he isn't using (he's better off with his eldritch blast) so maybe we can convert that into a crossbow trap. If we get some poison we can make it extra special. ^__^

A question for @SchrodingersNinja : How many kobolds are in our new offshoot of the clan? Are there any specialists besides us?
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by Acetwinelf on March 31, 2018, 02:49:52 AM »
We should get the falling portcullis trap. That way when the foolish adventurers try to run, as we know they will when they face our might, they will have nowhere to escape too.
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by SchrodingersNinja on March 30, 2018, 11:11:59 PM »
I haven't had time to finish the progression and dungeon building system, but you can't make major changes before the first fight so I have some time.

To place the initial traps, decide where you want to place one of the traps (without requirements) from this list https://drive.google.com/file/d/1iVZ73oZWIujjp4Ne566Xsuwk_X8eJDBw/view

Please also add one flask of oil to your inventory, which you may use in your defense.
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[5E] Defending The Dungeon / Part 1: A Warren in the Woods
« Last post by SchrodingersNinja on March 30, 2018, 11:06:34 PM »
So this is your new home. An oversize (humans can walk the halls without ducking) collection of five rooms in a mountain your leader has named Caesinsjach Mountain, hoping Kurtulmak will smile on this new clan. You have grown up in the Iron-Scale clan, so named because your most prized possession was the scale of an ancient Iron Dragon, but now it is time to expand to split the clan and expand into this new valley. Your old clan was almost always besieged by Goblins, making it difficult to attract a dragon to serve. Here, though, you can build up in safety and amass enough wealth to attract a dragon to fawn over...

So you had hoped.  As it happens, you may have a challenge coming before you had expected. During a regular raid on one of the local villages one of the angry humans announced that your clan's days are numbered as they have used what wealth you did not steal the last 3 or 4 times you attacked to hire an adventuring party to kill you and clear out your new lair!

Your clan pressed humans for information and found out that the adventurers will be arriving in approximately a week. You must make your lair impenetrable to the mammals, get to work!
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