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71
[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by BlazingFox on April 10, 2018, 02:19:03 AM »
We could shuffle the traps around a little and try and cram as many as possible into the hallway between the first and second rooms.

As for the crossbow trap I was only thinking of placeing one, I just wasn't sure how big the pillars/rocks whatever are
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by Brave Sir Robin on April 09, 2018, 10:17:42 PM »
No worries, boss! We're still very much in the planning phase. ^___^

Regarding the traps, sounds like we have a good plan already. I was thinking that we should try to bottle them up somewhere where we can all shoot at them, and/or use the oil to set a fire.

What if, for example, we had portcullis traps at K37 and N37 that dropped at the same time, trapping a couple heroes in there? That would allow us to fire at them from the sleeping chamber while they try to get out.

Separating the heroes might be a good way of dealing with them. It's how kobolds think, too: they we like to attack only when we outnumber the enemy.

Krinn can also set Alarm spells as a ritual, so that we know how far intruders have passed into the warrens. I figure casting one at each hallway/choke point would make sense.
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by Acetwinelf on April 09, 2018, 09:45:46 PM »
It's okay man, life takes precedence.
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by SchrodingersNinja on April 09, 2018, 09:33:59 PM »
I'm not abandoning this game, I swear, but my daughter has been running a fever and my wife is trying to pin down a nausea issue. I've been playing Doctor and nurse since Saturday morning, and will post when I can.
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by rjbprime on April 08, 2018, 04:18:47 AM »
From what I can gather, the following list of traps is what @Acetwinelf and @BlazingFox are thinking:

  • p46 & p47: open portcullis
  • k43: a door that is loaded with a toxic needle trap in the handle aswell as the pressure plate for the portcullis
  • k41 & k42: fiery blast trap on the floor
  • k40: sleep trap
  • j37/k37: XBow Trap targetting rear guard
  • p37/q37: XBow Trap targetting forward guard
  • w3/x3/y3/z3: Scythe Trap
  • v4/t6: Scythe Trap lever
  • E10/F10: Pit trap

I'm not sure on if the portcullis is to guard the hatchery, or to trap the adventurers, as the portcullis trap panel is in the entranceway.
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by SchrodingersNinja on April 07, 2018, 11:37:37 PM »
As the lair is currently configured, starting from the bottom, the rooms are:

An entryway with a pool of stagnant water

Large communal sleeping chamber

A worship center

Storage/workshop

A Hatchery

[Was sick yesterday, sorry for the delay.]
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by Brave Sir Robin on April 07, 2018, 03:25:23 PM »
So, regarding the map on the previous page: what exactly are all the rooms? I can probably guess, but I want to make sure.
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by SchrodingersNinja on April 06, 2018, 11:00:16 AM »
For this first encounter, don't worry about materials for traps. I have no problem adding some spikes to a pit trap either. But after these traps are damaged or destroyed you are out of luck until you get specialists to repair or build new ones with materials. I'd appreciate a bulleted list of the traps you want to add (or you can draw them on the image with mspaint and send it back to me). After the first encounter you will go about digging out new rooms to expand and get more resources/manpower/materials.
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by rjbprime on April 06, 2018, 05:33:38 AM »
Sounds good on both accounts. Just need materials.
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[5E] Defending The Dungeon / Re: OOC Discussion
« Last post by BlazingFox on April 06, 2018, 04:47:02 AM »
Maybe throw in a crossbow trap at j/k(p/q) 37 to either shoot the first person out of the hallway (p/q), or shoot someone, maybe the wizard if they have one, in the back (j/k). Throw in the scythe trap at w/x/y/z 3 with the lever at v4 or t6 as a last defense and a pit trap at E/F 10 maybe. Opinions?
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