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81
[5E] Defending The Dungeon / Re: [D&D 5e] Defending the Dungeon [5/5 | 3]
« Last post by SchrodingersNinja on March 27, 2018, 09:04:08 PM »
That's fine. I am still doing a little tweaking with some of the basebuilding rules, but when you are ready I will make the first game post and set you guys up for round 1.
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[5E] Defending The Dungeon / Re: [D&D 5e] Defending the Dungeon [5/5 | 3]
« Last post by Dingus on March 27, 2018, 02:13:38 PM »
Sorry I've been inactive guys. Got swamped with a lot of work. I'll have a sheet and stuff tongiht.
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by SchrodingersNinja on March 27, 2018, 08:54:52 AM »
Your clan is an offshoot of a larger clan. The clan leader sent his trusted lieutenant to begin this new clan by expanding into this new area (which will be a mountain if you are red, or a forest if you are green). You are to dig out your cave, to prepare room for the reinforcements to follow.

I think you can have variations in pattern as long as you are the same color.
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by BlazingFox on March 27, 2018, 03:35:06 AM »
will we be all the same color/pattern or will there be some minor variations, like we're all red but some may have stripes or something.

And what is the clans history, have we allways been a small clan in this dungeon, or is this a new home for us?
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by SchrodingersNinja on March 26, 2018, 11:54:19 PM »
I will allow a lot of latitude in customizing traps, so no reason you cant gather poisons and special effect poisons.

The alchemist and blacksmith will be a level that increases as you survive incursions.
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by Acetwinelf on March 26, 2018, 11:44:34 PM »
Something I have been meaning to ask and this came to mind because my character has a herbalism kit. I was wondering if we would be able to aquire or make poisons and also possibly apply them to certain traps, sleep poisons or just deadly poisons though sleep ones would be cool.
Also question on the topic of the traps, how does one go about gaining level in alchemist or blacksmith?
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by SchrodingersNinja on March 26, 2018, 11:15:36 PM »
So I spent some time tonight making a rough draft of example traps. Most are from Xanthars, but I intend to add more options. I plan to categorize traps and tie them to a base building system I am working on, so an advanced trap will need a Blacksmith, Alchemist, or Mason of the required level to be built.

Please look it over, tell me if I made some mistakes, and suggest new traps!

https://drive.google.com/file/d/1iVZ73oZWIujjp4Ne566Xsuwk_X8eJDBw/view?usp=sharing
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by Acetwinelf on March 26, 2018, 10:09:03 PM »
I think in the spirit of D&D I think it should be decided by the dice.
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[5E] Defending The Dungeon / Re: The [Name to be determined] Clan
« Last post by SchrodingersNinja on March 26, 2018, 10:05:11 PM »
So how do you want to choose your clan color? Vote or roll between Red and Green/Black stripe?
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Looking For Players / Re: [Genesys] The Haunted City [0/5 | 3]
« Last post by Otter on March 25, 2018, 08:14:05 PM »
Sweet!  I have only half-reviewed your guys' sheets, but I should have plenty of time tomorrow evening.  Sorry I got so busy!!
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