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Looking For Players / Re: [Genesys] The Haunted City [0/5 | 3]
« Last post by Yojimbo on March 06, 2018, 02:03:26 PM »
I'm certainly interested! I know absolutely zero about the system, but I'm intrigued.
Looking For Game / Re: LFG Guidelines
« Last post by Otter on March 06, 2018, 01:40:13 PM »
As a note, we will start moving any threads that haven't been posted in for 60 days to an archive thread.  If you're still looking, you can either bump your own original post with "Still looking!" or you can start a new one.  =)

If you would like notifications of new games being posted, you can subscribe to the entire "Looking for Players" thread.  Just click the button that says "Notify" (or maybe "(Un)notify") above the posts and adjust your notification settings (email and/or in-forum notifications) there!
Looking For Game / Re: Just throwing my name out there
« Last post by Otter on March 06, 2018, 01:37:27 PM »
Still looking for a game?

I'm going to run a short Genesys 1-shot campaign if you're interested.  =)
Looking For Players / Re: [Genesys] The Haunted City [0/5 | 3]
« Last post by Otter on March 06, 2018, 11:46:54 AM »
Cool beans!
Looking For Players / Re: [Genesys] The Haunted City [0/5 | 3]
« Last post by Brave Sir Robin on March 06, 2018, 11:20:09 AM »
Only just saw this now; I'm definitely going to look into the rules, though I'm not sure yet if I have time to start a new game. I'll try to let you know!
Looking For Players / [Genesys] The Haunted City [0/5 | 3]
« Last post by Otter on March 02, 2018, 01:00:17 PM »
Game System: Genesys RPG

Game Style: High fantasy/medieval, mystery, heavily social

Players: 3-5
@Brave Sir Robin  ??

Player Skill Expectations: All players welcome

Starting Character Information:  Basic starting characters, per the book

Posting Expectations: Every other day or so, preferably every day

Restrictions: N/A

Other notes:  Genesys is a new system (info on the system here), it came out at the end of 2017.  If you have played Star Wars, Edge of the Empire, you'll be very familiar with the core rules.  This is basically a generic, more polished version of that system.  It's fairly easy for new players to get the hang of, though the Narrative Dice System takes a bit of getting used to, but I think is awesome and a much more dynamic storytelling system than straight "Roll to hit this number".

Spoiler: Narrative Dice System: • show
Every challenge your character faces will have them rolling some combination of Ability and Difficulty dice, known as a dice pool, to determine the results. Ability dice come from your character’s unique skills and characteristics, and provide Success and Advantage symbols. Difficulty dice come from the difficulty of the task your character is trying to achieve, and provide Failure and Threat symbols. Lockpicking an old, rusty door may only provide one Difficulty die, while hacking through a hi-tech firewall designed by a master codesmith may provide many more Difficulty dice. To succeed in whatever task your character is trying to accomplish, a player simply must roll more Success symbols than Failure symbols.

While this may seem simple, the addition of the Advantage and Threat symbols make the results far from binary. Rolling more Advantage symbols yields some positive side effect, regardless of success or failure of the task. This can include things like finding unexpected cover in a firefight or remaining unnoticed while hacking a computer. Meanwhile, rolling Threat means some negative side effect has occurred. Maybe your character drops their weapon after a successful attack or takes longer than expected to track their quarry through the wilderness.
~From the website

Feel free to PM me if you'd like more information.

Because this system is so new, it's a very loose set of stats with lots of room to create your own stuff.  (Gnome stats don't exist in the book, but we could totally make them up.)  There will be a lot of "Ok there's no rule for this, so what do you think about _____?"

This is a pre-written campaign, split into 3 acts, so once it ends, I'm done.  =P  It is highly unlikely that I will try to continue this campaign past the written conclusion.  (The main draw for me to DM it is that the content is already written and I don't need to prep for it.)

Note:  We'll probably need to use an off-forum dice roller since our forum dice roller doesn't have the Genesys dice.  Probably this one.
I'm glad to hear it was helpful.  =)  Let me know if there's anything else I can help with!
Great examples of what not to do, Otter. Really well explained, I needed that.
Announcements / Vampire game
« Last post by Indigo on February 21, 2018, 10:34:16 AM »
In recent months, life seems to have gotten in the way of a few things, as life tends to do from time to time. One of these things is the board wide Vampire game that we were so excited about.  Unfortunately, due to this shift of priorities and obligations, we have sadly decided to archive the game.  We may revisit this in the future, so even though you can't see it, it's not gone.  But, for the foreseeable future, we just don't have the resources to make it happen.
Game System Resources / Re: DM Resources
« Last post by SchrodingersNinja on February 19, 2018, 12:30:59 PM »

Great website with dozens of tools for DM's who need to do anything from generating an NPC or shop, to keeping a calendar of events in your world!
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