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91
Game Questions / Re: D&D Questions
« Last post by Otter on April 24, 2017, 02:59:38 PM »
If I, as a paladin with access to Divine Smite, wanted to use it on a javelin I would make a thrown attack with my strength modifier to hit, and because the javelin is in the melee category Divine Smite would trigger, correct?

The relevant rule I can find says "when you hit a creature with a melee weapon attack" which I take to mean any attack with a melee weapon, and not a melee attack with any weapon.

All of the weapons listed under the Melee weapons are listed there with the understanding that you will be using them to make melee attacks against your opponents.  "A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance."  There are a few weapons, Javelin included, that have the property "Thrown", meaning you may chose to use this as a ranged weapon instead.  In doing so, however, you are in effect changing the type of weapon it is, because you are changing how it is being used.

So, it has to be a "melee weapon" attack.  It doesn't matter what kind of weapon it's intended to be, it matters how you're using it: Melee vs Ranged.  If you grab your longbow like a bat and swing it at an enemy as an improvised melee weapon, I'd say that counts as a melee attack.  If you're throwing the javelin, it doesn't qualify as melee any longer because you're using it to hit an enemy at range.  (It also has to be an attack with a weapon, as opposed to a spell.)

Furthermore, the spirit of the Divine Smite spell is that you are the conduit for your deity's divine energy.  You apply it straight to your opponent, sometimes through a short distance of a weapon, kind of like how electricity would also be able to jump through a weapon.  It makes far less sense to do that with a ranged weapon.

Hope that helps to clarify!  =)
92
Game Questions / Re: D&D Questions
« Last post by SchrodingersNinja on April 24, 2017, 02:26:22 PM »
Makes sense, thanks for the info.

I think I know the answer to this question after reading the rules, but I'd like to confirm.

If I, as a paladin with access to Divine Smite, wanted to use it on a javelin I would make a thrown attack with my strength modifier to hit, and because the javelin is in the melee category Divine Smite would trigger, correct?

The relevant rule I can find says "when you hit a creature with a melee weapon attack" which I take to mean any attack with a melee weapon, and not a melee attack with any weapon.

Source: http://www.5esrd.com/classes/paladin/
93
Game Questions / Re: D&D Questions
« Last post by Otter on April 24, 2017, 08:11:41 AM »
Depends on the DM.  For my games, if it's a bigger battle, where I already know that positioning is going to be important, I'll provide a map.  For small scuffles, usually I'm flexible and you can just ask in-game or via PM or chat about details, like, "Am I within 5ft of anyone else?  Can I move to get within 5ft of so and so?  Will this spell be in range to hit 2 or 3 enemies?" etc.
94
Game Questions / Re: D&D Questions
« Last post by SchrodingersNinja on April 23, 2017, 08:03:41 PM »
So, I have some other questions, but I think I'll probably be able to find the answers to most of them tonight.

One question I doubt will be answerable elsewhere is: how, on this forum, do we handle position? For example the defender fighting style lets me ads is allies within 5 feet.
95
Looking For Players / Re: [Star Wars D6 REUP] On the Other Side
« Last post by Hawkins on April 21, 2017, 04:09:47 PM »
Welcome aboard Ensign Zagu.

As for the character everything looks in order. All I ask now is, via PM, we can discuss what would be the reason Deck would be shuffled off to a remote part of the Empire.
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Looking For Players / Re: [Star Wars D6 REUP] On the Other Side
« Last post by Angel Entropy on April 21, 2017, 08:40:24 AM »
May I present, Derickon Zagu, Imperial Navy Maintenance Support. 

Derickon, or Deck as some of the crew calls him, was born in planet Nubia.  He didn't know his mother.  His father, who was one of the high speed hover pod racers, cared for him along with their pod repair droid, Gear.  During one of the high speed races, an explosion destroyed and killed his father leaving Deck in the care of his droid and uncle.  His uncle owned a shipping business and there Deck learned more about repairing transports.  Deck loved learning about machines and tinkering with them.  This led him to being recruited in the Imperial Engineer Academy.  There he learned more about starfighters and eventually led him closer to his dream of seeing bigger and better ships and technology.  He soon enlisted in the Navy and landed with the support division with his skills.

I attached the stats and I used a advantage/disadvantage (obsessive tendencies) if its ok.  Also for equipment, I spent credits so that I could equip him with some repair tools if that's ok.  I noted their credit cost on the sheet and rounded up to 400 credits spent(Imperial taxes and all).  Let me know if he needs tweaking or changing.
97
Game Questions / Re: D&D Questions
« Last post by SchrodingersNinja on April 20, 2017, 03:15:44 PM »
Thanks, that clears that up!
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Game Questions / Re: D&D Questions
« Last post by Otter on April 20, 2017, 03:11:25 PM »
Pfhh, @nathanw13 got to pretty much everything I was going to say.  Oh well, some of this will be repeated.

1) In the basic player rules I only see one type of shield, am I missing something or are all shields functionally the same and any description is up to the player as flavor text?
You're not missing anything!  There is only 1 option for shields in 5E.  All shields are functionally the same.

2) Who can use a shield? As far as I can see just Paladin and Fighter have proficiency, does that mean other classes cannot use them?
There are actually several classes that gain shield proficiency: Barbarian, Cleric, Druid, Fighter, Paladin, and Ranger.  Any other classes cannot use a shield proficiently, which means they would take a penalty in exchange for the armor class bonus that the shield provides.
"If you wear armor (including shields) that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you can't cast spells."
~D&D Beyond

3) I assume that an attack could be made with a shield, as an improvised weapon. Are there any more advanced attacks/spells/abilities to be conducted with a shield?
You can indeed use a shield as an improvised weapon.  There is a feat called "Shield Master" that gives you a few more options for using your shield, found on page 170 of the Player's Handbook.

I have not yet encountered advantage/disadvantage, can you tell me how they work? Is it a modifier to your roll or a re-roll if the die was unkind?
Advantage and disadvantage replace a lot of individual rules from previous editions of the game, like flanking, having a bonus for being on higher ground, getting a bonus from someone trying to assist you with something, etc.

Advantage and disadvantage work exactly the same with one difference.  You roll two d20.  If you have advantage, you use the higher number. If you have disadvantage, you take the lower.  (For example, if a rogue is hidden right before they attack, they have advantage on their next attack.  So instead of rolling 1d20 to find out if they hit, they roll 2d20 and use the higher number.)
99
Game Questions / Re: D&D Questions
« Last post by SchrodingersNinja on April 20, 2017, 02:58:47 PM »
Good answers, the reason I asked in the first place is because the info on shields seemed a little light. Now I see I wasn't missing too much info.

Your response brought up an additional general question though:
...If you wear armor/shield that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you canít cast spells. (PHB Pg 144)...

I have not yet encountered advantage/disadvantage, can you tell me how they work? Is it a modifier to your roll or a re-roll if the die was unkind?
100
Game Questions / Re: D&D Questions
« Last post by nathanw13 on April 20, 2017, 02:51:42 PM »
A couple of quick questions about shields

1) In the basic player rules I only see one type of shield, am I missing something or are all shields functionally the same and any description is up to the player as flavor text?

Basically, yes. Ask your DM if you're trying to use a larger shield for something like cover or something.

2) Who can use a shield? As far as I can see just Paladin and Fighter have proficiency, does that mean other classes cannot use them?

To quote the PHB: If you wear armor/shield that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you canít cast spells. (PHB Pg 144)

In other words - anyone can, but if you don't have proficiency you suffer penalties.

3) I assume that an attack could be made with a shield, as an improvised weapon. Are there any more advanced attacks/spells/abilities to be conducted with a shield?

You can indeed use the Shield as an improvised weapon for 1d4 damage. Right now there aren't a lot of rules for using the shield in other ways. You might consult your DM if you have other ideas you want to try.

Hope this helps!


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